set A.I. max silos to build == 1, to save space
Due to conyard build radius, unnecessary buildings should not be built. Silo is not really needed, so capping to 1.
This commit is contained in:
@@ -31,6 +31,7 @@ Player:
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eye: 1
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eye: 1
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tmpl: 1
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tmpl: 1
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fix: 0
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fix: 0
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silo: 1
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BuildingFractions:
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BuildingFractions:
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proc: 20%
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proc: 20%
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nuke: 9%
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nuke: 9%
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@@ -47,7 +48,7 @@ Player:
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sam: 7%
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sam: 7%
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eye: 1%
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eye: 1%
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tmpl: 1%
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tmpl: 1%
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silo: 4%
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silo: 0%
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fix: 1%
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fix: 1%
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hpad: 2%
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hpad: 2%
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UnitsToBuild:
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UnitsToBuild:
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@@ -92,6 +93,7 @@ Player:
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eye: 1
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eye: 1
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tmpl: 1
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tmpl: 1
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fix: 0
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fix: 0
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silo: 1
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BuildingFractions:
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BuildingFractions:
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proc: 17%
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proc: 17%
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nuke: 1%
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nuke: 1%
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@@ -109,7 +111,7 @@ Player:
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eye: 1%
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eye: 1%
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tmpl: 1%
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tmpl: 1%
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sam: 7%
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sam: 7%
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silo: 7%
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silo: 0%
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fix: 1%
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fix: 1%
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UnitsToBuild:
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UnitsToBuild:
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e1: 30%
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e1: 30%
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@@ -153,6 +155,7 @@ Player:
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eye: 1
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eye: 1
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tmpl: 1
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tmpl: 1
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fix: 0
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fix: 0
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silo: 1
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BuildingFractions:
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BuildingFractions:
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proc: 17%
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proc: 17%
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nuke: 10%
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nuke: 10%
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@@ -170,7 +173,7 @@ Player:
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eye: 1%
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eye: 1%
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tmpl: 1%
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tmpl: 1%
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sam: 7%
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sam: 7%
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silo: 14%
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silo: 0%
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fix: 1%
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fix: 1%
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UnitsToBuild:
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UnitsToBuild:
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e1: 30%
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e1: 30%
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