set A.I. max silos to build == 1, to save space

Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
This commit is contained in:
psydev
2013-04-08 04:36:20 -07:00
parent 3cc6874da0
commit 3ad2689e38

View File

@@ -31,6 +31,7 @@ Player:
eye: 1 eye: 1
tmpl: 1 tmpl: 1
fix: 0 fix: 0
silo: 1
BuildingFractions: BuildingFractions:
proc: 20% proc: 20%
nuke: 9% nuke: 9%
@@ -47,7 +48,7 @@ Player:
sam: 7% sam: 7%
eye: 1% eye: 1%
tmpl: 1% tmpl: 1%
silo: 4% silo: 0%
fix: 1% fix: 1%
hpad: 2% hpad: 2%
UnitsToBuild: UnitsToBuild:
@@ -92,6 +93,7 @@ Player:
eye: 1 eye: 1
tmpl: 1 tmpl: 1
fix: 0 fix: 0
silo: 1
BuildingFractions: BuildingFractions:
proc: 17% proc: 17%
nuke: 1% nuke: 1%
@@ -109,7 +111,7 @@ Player:
eye: 1% eye: 1%
tmpl: 1% tmpl: 1%
sam: 7% sam: 7%
silo: 7% silo: 0%
fix: 1% fix: 1%
UnitsToBuild: UnitsToBuild:
e1: 30% e1: 30%
@@ -153,6 +155,7 @@ Player:
eye: 1 eye: 1
tmpl: 1 tmpl: 1
fix: 0 fix: 0
silo: 1
BuildingFractions: BuildingFractions:
proc: 17% proc: 17%
nuke: 10% nuke: 10%
@@ -170,7 +173,7 @@ Player:
eye: 1% eye: 1%
tmpl: 1% tmpl: 1%
sam: 7% sam: 7%
silo: 14% silo: 0%
fix: 1% fix: 1%
UnitsToBuild: UnitsToBuild:
e1: 30% e1: 30%