Merge pull request #8805 from obrakmann/fix8802_enemy-unit-selection

Fix not being able to select enemy units
This commit is contained in:
Matthias Mailänder
2015-07-27 19:38:37 +02:00
2 changed files with 8 additions and 2 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
if (self.World.FogObscures(self))
yield break;
if (Info.RenderSelectionBox)
@@ -80,6 +80,9 @@ namespace OpenRA.Mods.Common.Traits
if (Info.RenderSelectionBars)
yield return new SelectionBarsRenderable(self);
if (!self.Owner.IsAlliedWith(wr.World.RenderPlayer))
yield break;
if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);