Merge pull request #8800 from Mailaender/ts-deployed-units

Fixed deployed vehicles being treated as buildings
This commit is contained in:
abcdefg30
2015-07-27 18:53:48 +02:00
2 changed files with 52 additions and 12 deletions

View File

@@ -158,13 +158,12 @@ NASAM:
VisualBounds: 40, 36, -3, -8
GATICK:
Inherits: ^Building
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued:
Cost: 800
-AcceptsSupplies:
Tooltip:
Name: Deployed Tick Tank
-GivesBuildableArea:
Health:
HP: 350
Armor:
@@ -197,6 +196,10 @@ GATICK:
AutoTarget:
RenderRangeCircle:
DrawLineToTarget:
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding:
RenderVoxels:
WithVoxelBarrel:
@@ -209,16 +212,24 @@ GATICK:
NoTransformSounds:
Voice: Move
WithMuzzleFlash:
-WithDeathAnimation:
GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
GAARTY:
Inherits: ^Building
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued:
Cost: 975
-AcceptsSupplies:
Tooltip:
Name: Deployed Artillery
-GivesBuildableArea:
Health:
HP: 300
Armor:
@@ -255,7 +266,20 @@ GAARTY:
NoTransformSounds:
Voice: Move
WithMuzzleFlash:
-WithDeathAnimation:
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
NAMISL:
Inherits: ^Building

View File

@@ -1,11 +1,10 @@
GADPSA:
Inherits: ^Building
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued:
Cost: 950
-AcceptsSupplies:
Tooltip:
Name: Deployed Sensor Array
-GivesBuildableArea:
Health:
HP: 600
Armor:
@@ -17,10 +16,27 @@ GADPSA:
Facing: 159
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
RenderDetectionCircle:
DetectCloaked:
Range: 6
-WithDeathAnimation:
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding:
Voiced:
VoiceSet: Vehicle
GivesBounty:
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground
Guardable:
HiddenUnderFog:
ActorLostNotification:
NAPULS:
Inherits: ^Building