Merge pull request #8800 from Mailaender/ts-deployed-units
Fixed deployed vehicles being treated as buildings
This commit is contained in:
@@ -158,13 +158,12 @@ NASAM:
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VisualBounds: 40, 36, -3, -8
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GATICK:
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Inherits: ^Building
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 800
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-AcceptsSupplies:
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Tooltip:
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Name: Deployed Tick Tank
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-GivesBuildableArea:
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Health:
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HP: 350
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Armor:
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@@ -197,6 +196,10 @@ GATICK:
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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RenderVoxels:
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WithVoxelBarrel:
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@@ -209,16 +212,24 @@ GATICK:
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NoTransformSounds:
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Voice: Move
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WithMuzzleFlash:
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-WithDeathAnimation:
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GivesBounty:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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GAARTY:
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Inherits: ^Building
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 975
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-AcceptsSupplies:
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Tooltip:
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Name: Deployed Artillery
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-GivesBuildableArea:
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Health:
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HP: 300
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Armor:
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@@ -255,7 +266,20 @@ GAARTY:
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NoTransformSounds:
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Voice: Move
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WithMuzzleFlash:
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-WithDeathAnimation:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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GivesBounty:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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NAMISL:
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Inherits: ^Building
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@@ -1,11 +1,10 @@
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GADPSA:
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Inherits: ^Building
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 950
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-AcceptsSupplies:
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Tooltip:
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Name: Deployed Sensor Array
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-GivesBuildableArea:
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Health:
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HP: 600
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Armor:
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@@ -17,10 +16,27 @@ GADPSA:
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Facing: 159
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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-WithDeathAnimation:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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Voiced:
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VoiceSet: Vehicle
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GivesBounty:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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NAPULS:
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Inherits: ^Building
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