Merge pull request #8805 from obrakmann/fix8802_enemy-unit-selection
Fix not being able to select enemy units
This commit is contained in:
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
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if (self.World.FogObscures(self))
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yield break;
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if (Info.RenderSelectionBox)
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@@ -80,6 +80,9 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.RenderSelectionBars)
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yield return new SelectionBarsRenderable(self);
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if (!self.Owner.IsAlliedWith(wr.World.RenderPlayer))
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yield break;
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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@@ -26,6 +26,7 @@ namespace OpenRA.Mods.RA.Traits
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public class Chronoshiftable : ITick, ISync, ISelectionBar
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{
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readonly ChronoshiftableInfo info;
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readonly Actor self;
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Actor chronosphere;
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bool killCargo;
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int duration;
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@@ -37,6 +38,7 @@ namespace OpenRA.Mods.RA.Traits
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public Chronoshiftable(ActorInitializer init, ChronoshiftableInfo info)
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{
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this.info = info;
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self = init.Self;
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if (init.Contains<ChronoshiftReturnInit>())
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ReturnTicks = init.Get<ChronoshiftReturnInit, int>();
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@@ -96,7 +98,8 @@ namespace OpenRA.Mods.RA.Traits
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// Show the remaining time as a bar
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public float GetValue()
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{
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if (ReturnTicks == 0) // otherwise an empty bar is rendered all the time
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// otherwise an empty bar is rendered all the time
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if (ReturnTicks == 0 || !self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return 0f;
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return (float)ReturnTicks / duration;
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