Only remove resources when a silo/refinery is killed.

This commit is contained in:
Paul Chote
2017-01-25 20:07:15 +00:00
parent 248d9df3ab
commit 3b4f515e2a

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
}
class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyActorDisposing
class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyKilled
{
readonly StoresResourcesInfo info;
@@ -54,14 +54,9 @@ namespace OpenRA.Mods.Common.Traits
newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
}
bool disposed;
public void Disposing(Actor self)
public void Killed(Actor self, AttackInfo e)
{
if (disposed)
return;
player.TakeResources(Stored); // lose the stored resources
disposed = true;
}
public IEnumerable<PipType> GetPips(Actor self)