Only remove resources when a silo/refinery is killed.
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
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}
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class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyActorDisposing
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class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyKilled
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{
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readonly StoresResourcesInfo info;
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@@ -54,14 +54,9 @@ namespace OpenRA.Mods.Common.Traits
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newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
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}
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bool disposed;
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public void Disposing(Actor self)
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public void Killed(Actor self, AttackInfo e)
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{
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if (disposed)
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return;
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player.TakeResources(Stored); // lose the stored resources
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disposed = true;
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}
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public IEnumerable<PipType> GetPips(Actor self)
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