Decouple color picker palette definitions to their own trait.

This commit is contained in:
Paul Chote
2021-05-09 15:23:33 +01:00
committed by teinarss
parent 57d955ec72
commit 3bc42543fa
17 changed files with 116 additions and 50 deletions

View File

@@ -12,7 +12,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
@@ -37,9 +36,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("List of saturation components for the preset colors in the palette tab. Each entry must have a corresponding PresetHues definition.")]
public readonly float[] PresetSaturations = { };
[PaletteReference]
public readonly string PaletteName = "colorpicker";
[ActorReference]
[Desc("Actor type to show in the color picker. This can be overriden for specific factions with FactionPreviewActors.")]
public readonly string PreviewActor = null;
@@ -49,10 +45,6 @@ namespace OpenRA.Mods.Common.Traits
"A dictionary of [faction name]: [actor name].")]
public readonly Dictionary<string, string> FactionPreviewActors = new Dictionary<string, string>();
[FieldLoader.Require]
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndices = { };
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (PresetHues.Length != PresetSaturations.Length)
@@ -65,17 +57,7 @@ namespace OpenRA.Mods.Common.Traits
yield return Color.FromAhsv(PresetHues[i], PresetSaturations[i], V);
}
public Color Color { get; private set; }
public void Update(WorldRenderer worldRenderer, Color color)
{
Color = color;
var (_, h, s, _) = Color.ToAhsv();
var newPalette = new MutablePalette(worldRenderer.Palette(PaletteName).Palette);
newPalette.ApplyRemap(new PlayerColorRemap(RemapIndices, h, s));
worldRenderer.ReplacePalette(PaletteName, newPalette);
}
public Color Color;
bool TryGetBlockingColor((float R, float G, float B) color, List<(float R, float G, float B)> candidateBlockers, out (float R, float G, float B) closestBlocker)
{

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@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Create a color picker palette from another palette.")]
class ColorPickerPaletteInfo : TraitInfo
{
[PaletteDefinition]
[FieldLoader.Require]
[Desc("Internal palette name.")]
public readonly string Name = null;
[PaletteReference]
[FieldLoader.Require]
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[FieldLoader.Require]
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = { };
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new ColorPickerPalette(init.World, this); }
}
class ColorPickerPalette : ILoadsPalettes, IProvidesAssetBrowserColorPickerPalettes, ITickRender
{
readonly ColorPickerPaletteInfo info;
readonly ColorPickerManagerInfo colorManager;
Color color;
public ColorPickerPalette(World world, ColorPickerPaletteInfo info)
{
// All users need to use the same TraitInfo instance, chosen as the default mod rules
colorManager = Game.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
this.info = info;
}
void ILoadsPalettes.LoadPalettes(WorldRenderer wr)
{
color = colorManager.Color;
var (_, h, s, _) = color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
}
IEnumerable<string> IProvidesAssetBrowserColorPickerPalettes.ColorPickerPaletteNames { get { yield return info.Name; } }
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
if (color == colorManager.Color)
return;
color = colorManager.Color;
var (_, h, s, _) = color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
wr.ReplacePalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap));
}
}
}

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@@ -270,6 +270,12 @@ namespace OpenRA.Mods.Common.Traits
IEnumerable<string> PaletteNames { get; }
}
[RequireExplicitImplementation]
public interface IProvidesAssetBrowserColorPickerPalettes
{
IEnumerable<string> ColorPickerPaletteNames { get; }
}
public interface ICallForTransport
{
WDist MinimumDistance { get; }

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
readonly string[] allowedExtensions;
readonly IEnumerable<IReadOnlyPackage> acceptablePackages;
readonly string[] palettes;
readonly World world;
readonly ModData modData;
@@ -58,6 +58,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
this.modData = modData;
panel = widget;
var colorPickerPalettes = world.WorldActor.TraitsImplementing<IProvidesAssetBrowserColorPickerPalettes>()
.SelectMany(p => p.ColorPickerPaletteNames)
.ToArray();
palettes = world.WorldActor.TraitsImplementing<IProvidesAssetBrowserPalettes>()
.SelectMany(p => p.PaletteNames)
.Concat(colorPickerPalettes)
.ToArray();
var ticker = panel.GetOrNull<LogicTickerWidget>("ANIMATION_TICKER");
if (ticker != null)
{
@@ -112,12 +121,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
colorManager.Update(worldRenderer, Game.Settings.Player.Color);
colorManager.Color = Game.Settings.Player.Color;
var colorDropdown = panel.GetOrNull<DropDownButtonWidget>("COLOR");
if (colorDropdown != null)
{
colorDropdown.IsDisabled = () => currentPalette != colorManager.PaletteName;
colorDropdown.IsDisabled = () => !colorPickerPalettes.Contains(currentPalette);
colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorManager, worldRenderer);
panel.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => colorManager.Color;
}
@@ -489,8 +498,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return item;
};
var palettes = world.WorldActor.TraitsImplementing<IProvidesAssetBrowserPalettes>()
.SelectMany(p => p.PaletteNames);
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, palettes, setupItem);
return true;
}

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@@ -31,7 +31,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var mixer = widget.Get<ColorMixerWidget>("MIXER");
// Set the initial state
var colorManager = world.WorldActor.Info.TraitInfo<ColorPickerManagerInfo>();
// All users need to use the same TraitInfo instance, chosen as the default mod rules
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.V);
mixer.OnChange += () => onChange(mixer.Color);
mixer.Set(initialColor);
@@ -192,11 +193,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
color.RemovePanel();
Action<Color> onChange = c => colorManager.Update(worldRenderer, c);
var colorChooser = Game.LoadWidget(worldRenderer.World, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "onChange", (Action<Color>)(c => colorManager.Color = c) },
{ "initialColor", colorManager.Color },
{ "initialFaction", null }
});

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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
colorManager.Update(worldRenderer, ps.Color);
colorManager.Color = ps.Color;
var mouseControlDescClassic = widget.Get("MOUSE_CONTROL_DESC_CLASSIC");
mouseControlDescClassic.IsVisible = () => gs.UseClassicMouseStyle;

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@@ -159,7 +159,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
colorManager = modRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
colorManager.Update(worldRenderer, Game.Settings.Player.Color);
colorManager.Color = Game.Settings.Player.Color;
foreach (var f in modRules.Actors[SystemActors.World].TraitInfos<FactionInfo>())
factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

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@@ -235,11 +235,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
orderManager.IssueOrder(Order.Command($"color {client.Index} {colorManager.Color}"));
};
Action<Color> onChange = c => colorManager.Update(worldRenderer, c);
var colorChooser = Game.LoadWidget(worldRenderer.World, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "onChange", (Action<Color>)(c => colorManager.Color = c) },
{ "initialColor", client.Color },
{ "initialFaction", client.Faction }
});

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@@ -181,7 +181,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
colorManager.Update(worldRenderer, ps.Color);
colorManager.Color = ps.Color;
var colorDropdown = panel.Get<DropDownButtonWidget>("PLAYERCOLOR");
colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;