Fix incorrect rotation calculation in ThrowsShrapnel.

This commit is contained in:
Paul Chote
2020-07-09 22:09:11 +01:00
committed by reaperrr
parent ac975f4139
commit 3bf61f1043

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
for (var i = 0; pieces > i; i++) for (var i = 0; pieces > i; i++)
{ {
var rotation = WRot.FromFacing(self.World.SharedRandom.Next(1024)); var rotation = WRot.FromYaw(new WAngle(self.World.SharedRandom.Next(1024)));
var args = new ProjectileArgs var args = new ProjectileArgs
{ {
Weapon = wep, Weapon = wep,