Fix incorrect rotation calculation in ThrowsShrapnel.
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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for (var i = 0; pieces > i; i++)
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for (var i = 0; pieces > i; i++)
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{
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{
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var rotation = WRot.FromFacing(self.World.SharedRandom.Next(1024));
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var rotation = WRot.FromYaw(new WAngle(self.World.SharedRandom.Next(1024)));
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var args = new ProjectileArgs
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var args = new ProjectileArgs
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{
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{
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Weapon = wep,
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Weapon = wep,
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