Refactored ProductionQueue to support different production styles.

This commit is contained in:
Andre Mohren
2018-09-28 22:54:18 +02:00
committed by abcdefg30
parent 6cd1919cca
commit 3bfcecd539
13 changed files with 98 additions and 82 deletions

View File

@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.AI
bool TickQueue(ProductionQueue queue)
{
var currentBuilding = queue.CurrentItem();
var currentBuilding = queue.AllQueued().FirstOrDefault();
// Waiting to build something
if (currentBuilding == null && failCount < ai.Info.MaximumFailedPlacementAttempts)

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@@ -947,7 +947,7 @@ namespace OpenRA.Mods.Common.AI
void BuildUnit(string category, bool buildRandom)
{
// Pick a free queue
var queue = FindQueues(category).FirstOrDefault(q => q.CurrentItem() == null);
var queue = FindQueues(category).FirstOrDefault(q => !q.AllQueued().Any());
if (queue == null)
return;
@@ -973,7 +973,7 @@ namespace OpenRA.Mods.Common.AI
void BuildUnit(string category, string name)
{
var queue = FindQueues(category).FirstOrDefault(q => q.CurrentItem() == null);
var queue = FindQueues(category).FirstOrDefault(q => !q.AllQueued().Any());
if (queue == null)
return;

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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Orders
public void Tick(World world)
{
if (queue.CurrentItem() == null || queue.CurrentItem().Item != actorInfo.Name)
if (queue.AllQueued().All(i => !i.Done || i.Item != actorInfo.Name))
world.CancelInputMode();
if (preview == null)

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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Scripting
return false;
var queue = queues.Where(q => actorTypes.All(t => GetBuildableInfo(t).Queue.Contains(q.Info.Type)))
.FirstOrDefault(q => q.CurrentItem() == null);
.FirstOrDefault(q => !q.AllQueued().Any());
if (queue == null)
return false;
@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Scripting
return true;
return queues.Where(q => GetBuildableInfo(actorType).Queue.Contains(q.Info.Type))
.Any(q => q.CurrentItem() != null);
.Any(q => q.AllQueued().Any());
}
BuildableInfo GetBuildableInfo(string actorType)
@@ -225,7 +225,7 @@ namespace OpenRA.Mods.Common.Scripting
if (queueTypes.Any(t => !queues.ContainsKey(t) || productionHandlers.ContainsKey(t)))
return false;
if (queueTypes.Any(t => queues[t].CurrentItem() != null))
if (queueTypes.Any(t => queues[t].AllQueued().Any()))
return false;
if (actionFunc != null)
@@ -270,7 +270,7 @@ namespace OpenRA.Mods.Common.Scripting
if (!queues.ContainsKey(queue))
return true;
return productionHandlers.ContainsKey(queue) || queues[queue].CurrentItem() != null;
return productionHandlers.ContainsKey(queue) || queues[queue].AllQueued().Any();
}
BuildableInfo GetBuildableInfo(string actorType)

View File

@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Traits
if (p.Trait.Produce(p.Actor, unit, type, inits))
{
FinishProduction();
EndProduction(Queue.FirstOrDefault(i => i.Done && i.Item == unit.Name));
return true;
}
}

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@@ -70,11 +70,17 @@ namespace OpenRA.Mods.Common.Traits
var actorInfo = self.World.Map.Rules.Actors[order.TargetString];
var queue = targetActor.TraitsImplementing<ProductionQueue>()
.FirstOrDefault(q => q.CanBuild(actorInfo) && q.CurrentItem() != null && q.CurrentItem().Item == order.TargetString && q.CurrentItem().RemainingTime == 0);
.FirstOrDefault(q => q.CanBuild(actorInfo) && q.AllQueued().Any(i => i.Done && i.Item == order.TargetString));
if (queue == null)
return;
// Find the ProductionItem associated with the building that we are trying to place
var item = queue.AllQueued().FirstOrDefault(i => i.Done && i.Item == order.TargetString);
if (item == null)
return;
var producer = queue.MostLikelyProducer();
var faction = producer.Trait != null ? producer.Trait.Faction : self.Owner.Faction.InternalName;
var buildingInfo = actorInfo.TraitInfo<BuildingInfo>();
@@ -173,7 +179,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var nbp in producer.Actor.TraitsImplementing<INotifyBuildingPlaced>())
nbp.BuildingPlaced(producer.Actor);
queue.FinishProduction();
queue.EndProduction(item);
if (buildingInfo.RequiresBaseProvider)
{

View File

@@ -97,26 +97,20 @@ namespace OpenRA.Mods.Common.Traits
readonly Actor self;
// A list of things we could possibly build
readonly Dictionary<ActorInfo, ProductionState> producible = new Dictionary<ActorInfo, ProductionState>();
readonly List<ProductionItem> queue = new List<ProductionItem>();
protected readonly Dictionary<ActorInfo, ProductionState> Producible = new Dictionary<ActorInfo, ProductionState>();
protected readonly List<ProductionItem> Queue = new List<ProductionItem>();
readonly IEnumerable<ActorInfo> allProducibles;
readonly IEnumerable<ActorInfo> buildableProducibles;
Production[] productionTraits;
protected Production[] productionTraits;
// Will change if the owner changes
PowerManager playerPower;
PlayerResources playerResources;
protected PlayerResources playerResources;
protected DeveloperMode developerMode;
public Actor Actor { get { return self; } }
[Sync] public int QueueLength { get { return queue.Count; } }
[Sync] public int CurrentRemainingCost { get { return QueueLength == 0 ? 0 : queue[0].RemainingCost; } }
[Sync] public int CurrentRemainingTime { get { return QueueLength == 0 ? 0 : queue[0].RemainingTime; } }
[Sync] public int CurrentSlowdown { get { return QueueLength == 0 ? 0 : queue[0].Slowdown; } }
[Sync] public bool CurrentPaused { get { return QueueLength != 0 && queue[0].Paused; } }
[Sync] public bool CurrentDone { get { return QueueLength != 0 && queue[0].Done; } }
[Sync] public bool Enabled { get; protected set; }
public string Faction { get; private set; }
@@ -134,8 +128,8 @@ namespace OpenRA.Mods.Common.Traits
Enabled = IsValidFaction;
CacheProducibles(playerActor);
allProducibles = producible.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key);
buildableProducibles = producible.Where(a => a.Value.Buildable).Select(a => a.Key);
allProducibles = Producible.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key);
buildableProducibles = Producible.Where(a => a.Value.Buildable).Select(a => a.Key);
}
void INotifyCreated.Created(Actor self)
@@ -150,12 +144,10 @@ namespace OpenRA.Mods.Common.Traits
protected void ClearQueue()
{
if (queue.Count == 0)
return;
// Refund the current item
playerResources.GiveCash(queue[0].TotalCost - queue[0].RemainingCost);
queue.Clear();
foreach (var item in Queue)
playerResources.GiveCash(item.TotalCost - item.RemainingCost);
Queue.Clear();
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
@@ -188,7 +180,7 @@ namespace OpenRA.Mods.Common.Traits
void CacheProducibles(Actor playerActor)
{
producible.Clear();
Producible.Clear();
if (!Enabled)
return;
@@ -198,7 +190,7 @@ namespace OpenRA.Mods.Common.Traits
{
var bi = a.TraitInfo<BuildableInfo>();
producible.Add(a, new ProductionState());
Producible.Add(a, new ProductionState());
ttc.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this);
}
}
@@ -214,38 +206,38 @@ namespace OpenRA.Mods.Common.Traits
public void PrerequisitesAvailable(string key)
{
producible[self.World.Map.Rules.Actors[key]].Buildable = true;
Producible[self.World.Map.Rules.Actors[key]].Buildable = true;
}
public void PrerequisitesUnavailable(string key)
{
producible[self.World.Map.Rules.Actors[key]].Buildable = false;
Producible[self.World.Map.Rules.Actors[key]].Buildable = false;
}
public void PrerequisitesItemHidden(string key)
{
producible[self.World.Map.Rules.Actors[key]].Visible = false;
Producible[self.World.Map.Rules.Actors[key]].Visible = false;
}
public void PrerequisitesItemVisible(string key)
{
producible[self.World.Map.Rules.Actors[key]].Visible = true;
Producible[self.World.Map.Rules.Actors[key]].Visible = true;
}
public ProductionItem CurrentItem()
public virtual bool IsProducing(ProductionItem item)
{
return queue.ElementAtOrDefault(0);
return Queue.Count > 0 && Queue[0] == item;
}
public virtual IEnumerable<ProductionItem> AllQueued()
{
return queue;
return Queue;
}
public virtual IEnumerable<ActorInfo> AllItems()
{
if (developerMode.AllTech)
return producible.Keys;
return Producible.Keys;
return allProducibles;
}
@@ -255,7 +247,7 @@ namespace OpenRA.Mods.Common.Traits
if (!Enabled)
return Enumerable.Empty<ActorInfo>();
if (developerMode.AllTech)
return producible.Keys;
return Producible.Keys;
return buildableProducibles;
}
@@ -263,7 +255,7 @@ namespace OpenRA.Mods.Common.Traits
public bool CanBuild(ActorInfo actor)
{
ProductionState ps;
if (!producible.TryGetValue(actor, out ps))
if (!Producible.TryGetValue(actor, out ps))
return false;
return ps.Buildable || developerMode.AllTech;
@@ -289,21 +281,32 @@ namespace OpenRA.Mods.Common.Traits
ClearQueue();
Enabled = IsValidFaction && anyEnabledProduction;
TickInner(self, !anyUnpausedProduction);
}
protected virtual void TickInner(Actor self, bool allProductionPaused)
{
while (queue.Count > 0 && BuildableItems().All(b => b.Name != queue[0].Item))
{
// Refund what's been paid so far
playerResources.GiveCash(queue[0].TotalCost - queue[0].RemainingCost);
FinishProduction();
}
CancelUnbuildableItems();
if (queue.Count > 0 && !allProductionPaused)
queue[0].Tick(playerResources);
if (Queue.Count > 0 && !allProductionPaused)
Queue[0].Tick(playerResources);
}
protected void CancelUnbuildableItems()
{
var buildableNames = BuildableItems().Select(b => b.Name).ToList();
// EndProduction removes the item from the queue, so we enumerate
// by index in reverse to avoid issues with index reassignment
for (var i = Queue.Count - 1; i >= 0; i--)
{
if (buildableNames.Contains(Queue[i].Item))
continue;
// Refund what's been paid so far
playerResources.GiveCash(Queue[i].TotalCost - Queue[i].RemainingCost);
EndProduction(Queue[i]);
}
}
public bool CanQueue(ActorInfo actor, out string notificationAudio)
@@ -316,13 +319,13 @@ namespace OpenRA.Mods.Common.Traits
if (!developerMode.AllTech)
{
if (Info.QueueLimit > 0 && queue.Count >= Info.QueueLimit)
if (Info.QueueLimit > 0 && Queue.Count >= Info.QueueLimit)
{
notificationAudio = Info.LimitedAudio;
return false;
}
var queueCount = queue.Count(i => i.Item == actor.Name);
var queueCount = Queue.Count(i => i.Item == actor.Name);
if (Info.ItemLimit > 0 && queueCount >= Info.ItemLimit)
{
notificationAudio = Info.LimitedAudio;
@@ -367,14 +370,14 @@ namespace OpenRA.Mods.Common.Traits
if (!developerMode.AllTech)
{
if (Info.QueueLimit > 0)
fromLimit = Info.QueueLimit - queue.Count;
fromLimit = Info.QueueLimit - Queue.Count;
if (Info.ItemLimit > 0)
fromLimit = Math.Min(fromLimit, Info.ItemLimit - queue.Count(i => i.Item == order.TargetString));
fromLimit = Math.Min(fromLimit, Info.ItemLimit - Queue.Count(i => i.Item == order.TargetString));
if (bi.BuildLimit > 0)
{
var inQueue = queue.Count(pi => pi.Item == order.TargetString);
var inQueue = Queue.Count(pi => pi.Item == order.TargetString);
var owned = self.Owner.World.ActorsHavingTrait<Buildable>().Count(a => a.Info.Name == order.TargetString && a.Owner == self.Owner);
fromLimit = Math.Min(fromLimit, bi.BuildLimit - (inQueue + owned));
}
@@ -408,8 +411,7 @@ namespace OpenRA.Mods.Common.Traits
break;
case "PauseProduction":
if (queue.Count > 0 && queue[0].Item == order.TargetString)
queue[0].Pause(order.ExtraData != 0);
PauseProduction(order.TargetString, order.ExtraData != 0);
break;
case "CancelProduction":
@@ -434,6 +436,13 @@ namespace OpenRA.Mods.Common.Traits
return time;
}
protected void PauseProduction(string itemName, bool paused)
{
var item = Queue.FirstOrDefault(a => a.Item == itemName);
if (item != null)
item.Pause(paused);
}
protected void CancelProduction(string itemName, uint numberToCancel)
{
for (var i = 0; i < numberToCancel; i++)
@@ -443,33 +452,32 @@ namespace OpenRA.Mods.Common.Traits
bool CancelProductionInner(string itemName)
{
var lastIndex = queue.FindLastIndex(a => a.Item == itemName);
var item = Queue.LastOrDefault(a => a.Item == itemName);
if (lastIndex > 0)
queue.RemoveAt(lastIndex);
else if (lastIndex == 0)
if (item != null)
{
var item = queue[0];
// Refund what has been paid
playerResources.GiveCash(item.TotalCost - item.RemainingCost);
FinishProduction();
EndProduction(item);
return true;
}
else
return false;
return true;
return false;
}
public void FinishProduction()
public void EndProduction(ProductionItem item)
{
if (queue.Count != 0)
queue.RemoveAt(0);
Queue.Remove(item);
}
protected void BeginProduction(ProductionItem item)
{
queue.Add(item);
Queue.Add(item);
}
public virtual int RemainingTimeActual(ProductionItem item)
{
return item.RemainingTimeActual;
}
// Returns the actor/trait that is most likely (but not necessarily guaranteed) to produce something in this queue
@@ -504,7 +512,7 @@ namespace OpenRA.Mods.Common.Traits
if (!mostLikelyProducerTrait.IsTraitPaused && mostLikelyProducerTrait.Produce(self, unit, type, inits))
{
FinishProduction();
EndProduction(Queue.FirstOrDefault(i => i.Done && i.Item == unit.Name));
return true;
}

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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void ITick.Tick(Actor self)
{
var current = queue.CurrentItem();
var current = queue.AllQueued().Where(i => i.Started).OrderBy(i => i.RemainingTime).FirstOrDefault();
value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
}

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits.Render
bool IsProducing
{
get { return queues != null && queues.Any(q => q.Enabled && q.CurrentItem() != null && !q.CurrentPaused); }
get { return queues != null && queues.Any(q => q.Enabled && q.AllQueued().Any(i => !i.Paused && i.Started)); }
}
public WithProductionOverlay(Actor self, WithProductionOverlayInfo info)

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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var chromeName = button.ProductionGroup.ToLowerInvariant();
var icon = button.Get<ImageWidget>("ICON");
icon.GetImageName = () => button.IsDisabled() ? chromeName + "-disabled" :
queues.Any(q => q.CurrentDone) ? chromeName + "-alert" : chromeName;
queues.Any(q => q.AllQueued().Any(i => i.Done)) ? chromeName + "-alert" : chromeName;
}
[ObjectCreator.UseCtor]

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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Widgets
if (!clocks.ContainsKey(queue.Trait))
clocks.Add(queue.Trait, new Animation(world, ClockAnimation));
var current = queue.Trait.CurrentItem();
var current = queue.Trait.AllQueued().FirstOrDefault();
if (current == null || queue.i >= icons.Length)
continue;
@@ -162,7 +162,7 @@ namespace OpenRA.Mods.Common.Widgets
if (item.Done)
return "READY";
return WidgetUtils.FormatTime(item.RemainingTimeActual, timestep);
return WidgetUtils.FormatTime(item.Queue.RemainingTimeActual(item), timestep);
}
public override Widget Clone()

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@@ -334,7 +334,9 @@ namespace OpenRA.Mods.Common.Widgets
bool HandleEvent(ProductionIcon icon, MouseButton btn, Modifiers modifiers)
{
var startCount = modifiers.HasModifier(Modifiers.Shift) ? 5 : 1;
var cancelCount = modifiers.HasModifier(Modifiers.Ctrl) ? CurrentQueue.QueueLength : startCount;
// PERF: avoid an unnecessary enumeration by casting back to its known type
var cancelCount = modifiers.HasModifier(Modifiers.Ctrl) ? ((List<ProductionItem>)CurrentQueue.AllQueued()).Count : startCount;
var item = icon.Queued.FirstOrDefault();
var handled = btn == MouseButton.Left ? HandleLeftClick(item, icon, startCount)
: btn == MouseButton.Right ? HandleRightClick(item, icon, cancelCount)
@@ -465,7 +467,7 @@ namespace OpenRA.Mods.Common.Widgets
if (total > 0)
{
var first = icon.Queued[0];
var waiting = first != CurrentQueue.CurrentItem() && !first.Done;
var waiting = !CurrentQueue.IsProducing(first) && !first.Done;
if (first.Done)
{
if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber * worldRenderer.World.Timestep / 360 % 2 == 0)
@@ -478,7 +480,7 @@ namespace OpenRA.Mods.Common.Widgets
icon.Pos + holdOffset,
Color.White, Color.Black, 1);
else if (!waiting && DrawTime)
overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.RemainingTimeActual, World.Timestep),
overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.Queue.RemainingTimeActual(first), World.Timestep),
icon.Pos + timeOffset,
Color.White, Color.Black, 1);

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Widgets
public List<ProductionTab> Tabs = new List<ProductionTab>();
public string Group;
public int NextQueueName = 1;
public bool Alert { get { return Tabs.Any(t => t.Queue.CurrentDone); } }
public bool Alert { get { return Tabs.Any(t => t.Queue.AllQueued().Any(i => i.Done)); } }
public void Update(IEnumerable<ProductionQueue> allQueues)
{
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Widgets
// Prioritize alerted queues
var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
.OrderByDescending(q => q.CurrentDone ? 1 : 0)
.OrderByDescending(q => q.AllQueued().Any(i => i.Done) ? 1 : 0)
.ToList();
if (reverse) queues.Reverse();
@@ -195,7 +195,7 @@ namespace OpenRA.Mods.Common.Widgets
var textSize = font.Measure(tab.Name);
var position = new int2(rect.X + (rect.Width - textSize.X) / 2, rect.Y + (rect.Height - textSize.Y) / 2);
font.DrawTextWithContrast(tab.Name, position, tab.Queue.CurrentDone ? Color.Gold : Color.White, Color.Black, 1);
font.DrawTextWithContrast(tab.Name, position, tab.Queue.AllQueued().Any(i => i.Done) ? Color.Gold : Color.White, Color.Black, 1);
}
Game.Renderer.DisableScissor();