Refactored ProductionQueue to support different production styles.
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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void ITick.Tick(Actor self)
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{
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var current = queue.CurrentItem();
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var current = queue.AllQueued().Where(i => i.Started).OrderBy(i => i.RemainingTime).FirstOrDefault();
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value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
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}
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