Refactored ProductionQueue to support different production styles.
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (!clocks.ContainsKey(queue.Trait))
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clocks.Add(queue.Trait, new Animation(world, ClockAnimation));
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var current = queue.Trait.CurrentItem();
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var current = queue.Trait.AllQueued().FirstOrDefault();
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if (current == null || queue.i >= icons.Length)
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continue;
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@@ -162,7 +162,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (item.Done)
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return "READY";
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return WidgetUtils.FormatTime(item.RemainingTimeActual, timestep);
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return WidgetUtils.FormatTime(item.Queue.RemainingTimeActual(item), timestep);
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}
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public override Widget Clone()
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