Use Pseudofullscreen under all platforms by default.
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@@ -65,8 +65,7 @@ namespace OpenRA.Renderer.Cg
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windowFlags |= Sdl.SDL_FULLSCREEN;
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windowFlags |= Sdl.SDL_FULLSCREEN;
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break;
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break;
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case WindowMode.PseudoFullscreen:
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case WindowMode.PseudoFullscreen:
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// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
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windowFlags |= Sdl.SDL_NOFRAME;
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windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
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Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
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Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
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break;
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break;
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default:
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default:
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@@ -63,8 +63,7 @@ namespace OpenRA.Renderer.Glsl
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windowFlags |= Sdl.SDL_FULLSCREEN;
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windowFlags |= Sdl.SDL_FULLSCREEN;
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break;
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break;
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case WindowMode.PseudoFullscreen:
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case WindowMode.PseudoFullscreen:
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// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
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windowFlags |= Sdl.SDL_NOFRAME;
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windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
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Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
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Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
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break;
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break;
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default:
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default:
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