Use Pseudofullscreen under all platforms by default.

This commit is contained in:
Paul Chote
2011-01-19 17:35:55 +13:00
committed by Paul Chote
parent cae65ddd05
commit 3c1f5e18f9
2 changed files with 2 additions and 4 deletions

View File

@@ -65,8 +65,7 @@ namespace OpenRA.Renderer.Cg
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:

View File

@@ -63,8 +63,7 @@ namespace OpenRA.Renderer.Glsl
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default: