Add Gap effect values to new vision range changes and ironing out misc. values

This commit is contained in:
SoScared
2017-07-24 15:19:49 +02:00
committed by reaperrr
parent 1d1802a163
commit 3c4a75e4b6

View File

@@ -137,6 +137,9 @@ SPEN:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
SpawnOffset: 0,-213,0
Facing: 96
@@ -236,6 +239,9 @@ SYRD:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
SpawnOffset: -1024,1024,0
Facing: 160
@@ -831,6 +837,9 @@ SAM:
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
@@ -920,6 +929,9 @@ WEAP:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
WithProductionDoorOverlay:
Sequence: build-top
@@ -1514,6 +1526,9 @@ STEK:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
Power:
Amount: -100