Add Gap effect values to new vision range changes and ironing out misc. values
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@@ -137,6 +137,9 @@ SPEN:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Exit@1:
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Exit@1:
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SpawnOffset: 0,-213,0
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SpawnOffset: 0,-213,0
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Facing: 96
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Facing: 96
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@@ -236,6 +239,9 @@ SYRD:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Exit@1:
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Exit@1:
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SpawnOffset: -1024,1024,0
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SpawnOffset: -1024,1024,0
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Facing: 160
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Facing: 160
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@@ -831,6 +837,9 @@ SAM:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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Range: 5c0
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WithBuildingBib:
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WithBuildingBib:
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HasMinibib: Yes
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HasMinibib: Yes
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@@ -920,6 +929,9 @@ WEAP:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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WithBuildingBib:
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WithBuildingBib:
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WithProductionDoorOverlay:
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WithProductionDoorOverlay:
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Sequence: build-top
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Sequence: build-top
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@@ -1514,6 +1526,9 @@ STEK:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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WithBuildingBib:
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WithBuildingBib:
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Power:
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Power:
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Amount: -100
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Amount: -100
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