Merge pull request #7708 from pchote/sequence-utility

Add a utility command for checking sequences.
This commit is contained in:
reaperrr
2015-03-23 13:19:42 +01:00
5 changed files with 56 additions and 1 deletions

View File

@@ -39,6 +39,7 @@ namespace OpenRA.Graphics
public interface ISpriteSequenceLoader
{
Action<string> OnMissingSpriteError { get; set; }
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}

View File

@@ -72,6 +72,7 @@ namespace OpenRA
throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
// HACK: Mount only local folders so we have a half-working environment for the asset installer
GlobalFileSystem.UnmountAll();

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Graphics
{
public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
{
public Action<string> OnMissingSpriteError { get; set; }
public DefaultSpriteSequenceLoader(ModData modData) { }
public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
@@ -48,7 +49,7 @@ namespace OpenRA.Mods.Common.Graphics
catch (FileNotFoundException ex)
{
// Eat the FileNotFound exceptions from missing sprites
Log.Write("debug", ex.Message);
OnMissingSpriteError(ex.Message);
}
}
}

View File

@@ -616,6 +616,7 @@
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Traits\Render\WithInfantryBody.cs" />
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
using StyleCop;
namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckSquenceSprites : IUtilityCommand
{
public string Name { get { return "--check-sequence-sprites"; } }
[Desc("Check the sequence definitions for missing sprite files.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
Game.ModData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
foreach (var t in Game.ModData.Manifest.TileSets)
{
var ts = new TileSet(Game.ModData, t);
Console.WriteLine("Tileset: " + ts.Name);
var sc = new SpriteCache(modData.SpriteLoaders, ts.Extensions, new SheetBuilder(SheetType.Indexed));
var sequenceFiles = modData.Manifest.Sequences;
var nodes = sequenceFiles
.Select(s => MiniYaml.FromFile(s))
.Aggregate(MiniYaml.MergeLiberal);
foreach (var n in nodes)
Game.ModData.SpriteSequenceLoader.ParseSequences(Game.ModData, ts, sc, n);
}
}
}
}