oops; also more noise reduction

This commit is contained in:
Chris Forbes
2009-12-06 19:28:40 +13:00
parent 7d555a2c94
commit 3ce314ea64

View File

@@ -21,7 +21,7 @@ namespace OpenRa.Game
readonly Animation cantBuild;
readonly Animation ready;
readonly List<Pair<Rectangle, Action<bool>>> buildItems = new List<Pair<Rectangle, Action<bool>>>();
readonly List<Pair<Rectangle, Action<bool>>> buttons = new List<Pair<Rectangle, Action<bool>>>();
readonly Cache<string, Animation> clockAnimations;
readonly List<Sprite> digitSprites;
readonly Dictionary<string, Sprite[]> tabSprites;
@@ -82,7 +82,7 @@ namespace OpenRa.Game
public void Draw()
{
buildItems.Clear();
buttons.Clear();
renderer.Device.DisableScissor();
renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}/{5}\nReady: {6} (F8 to toggle)".F(
@@ -100,6 +100,53 @@ namespace OpenRa.Game
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
DrawMoney();
var x = Game.viewport.Width - 36 - 3 * 64;
var y = 40;
if (currentTab == null || !Rules.TechTree.BuildableItems(Game.LocalPlayer, currentTab).Any())
ChooseAvailableTab();
foreach (var q in tabSprites)
{
var groupName = q.Key;
if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, groupName).Any())
{
CheckDeadTab(groupName);
continue;
}
var producing = Game.LocalPlayer.Producing(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), 0);
buttons.Add(Pair.New(new Rectangle(x, y, 27, 40),
(Action<bool>)(isLmb => currentTab = groupName)));
y += 40;
}
chromeRenderer.Flush();
DrawBuildPalette(currentTab);
DrawChat();
}
void CheckDeadTab( string groupName )
{
var item = Game.LocalPlayer.Producing(groupName);
if (item != null)
Game.controller.AddOrder(Order.CancelProduction(Game.LocalPlayer, item.Item));
}
void ChooseAvailableTab()
{
currentTab = tabSprites.Select(q => q.Key).FirstOrDefault(
t => Rules.TechTree.BuildableItems(Game.LocalPlayer, t).Any());
}
void DrawMoney()
{
var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
var x = Game.viewport.Width - 155;
foreach (var d in moneyDigits.Reverse())
@@ -107,26 +154,11 @@ namespace OpenRa.Game
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), 0);
x -= 14;
}
}
x = Game.viewport.Width - 36 - 3 * 64;
var y = 40;
foreach (var q in tabSprites)
{
var groupName = q.Key;
if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, q.Key).Any()) continue;
var producing = Game.LocalPlayer.Producing(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), 0);
buildItems.Add(Pair.New(new Rectangle(x, y, 27, 40), (Action<bool>)(isLmb => currentTab = groupName)));
y += 40;
}
chromeRenderer.Flush();
DrawBuildPalette(currentTab);
var chatpos = new int2( 400, Game.viewport.Height - 20 );
void DrawChat()
{
var chatpos = new int2(400, Game.viewport.Height - 20);
if (Game.chat.isChatting)
RenderChatLine(Tuple.New(Color.White, "Chat:", Game.chat.typing), chatpos);
@@ -162,15 +194,13 @@ namespace OpenRa.Game
void DrawBuildPalette(string queueName)
{
if (queueName == null) return;
var buildItem = Game.LocalPlayer.Producing(queueName);
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
if (!buildableItems.Any())
return;
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where(a => Rules.UnitInfo[a].TechLevel != -1)
.OrderBy(a => Rules.UnitInfo[a].TechLevel);
@@ -183,11 +213,12 @@ namespace OpenRa.Game
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
var isBuildingThis = currentItem != null && currentItem.Item != item;
var isBuildingThis = currentItem != null && currentItem.Item == item;
var isBuildingSomethingElse = currentItem != null && currentItem.Item != item;
buildPaletteRenderer.DrawSprite(sprites[item], drawPos, 0);
if (!buildableItems.Contains(item) || isBuildingThis)
if (!buildableItems.Contains(item) || isBuildingSomethingElse)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
if (isBuildingThis)
@@ -211,7 +242,7 @@ namespace OpenRa.Game
}
var closureItem = item;
buildItems.Add(Pair.New(rect,
buttons.Add(Pair.New(rect,
(Action<bool>)(isLmb => HandleBuildPalette(closureItem, isLmb))));
if (++x == 3) { x = 0; y++; }
}
@@ -221,7 +252,7 @@ namespace OpenRa.Game
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
buildPaletteRenderer.DrawSprite(blank, drawPos, 0);
buildItems.Add(Pair.New(rect, (Action<bool>)(_ => { })));
buttons.Add(Pair.New(rect, (Action<bool>)(_ => { })));
if (++x == 3) { x = 0; y++; }
}
@@ -287,7 +318,7 @@ namespace OpenRa.Game
public bool HandleInput(MouseInput mi)
{
var action = buildItems.Where(a => a.First.Contains(mi.Location.ToPoint()))
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
@@ -301,7 +332,7 @@ namespace OpenRa.Game
public bool HitTest(int2 mousePos)
{
return buildItems.Any(a => a.First.Contains(mousePos.ToPoint()));
return buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
}
}
}