Fix Z-sorting for UISpriteRenderable.

This commit is contained in:
Paul Chote
2015-12-13 18:26:36 +00:00
parent 3474da0ecc
commit 3ceacbb7c1
2 changed files with 8 additions and 6 deletions

View File

@@ -17,14 +17,16 @@ namespace OpenRA.Graphics
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
{
readonly Sprite sprite;
readonly WPos effectiveWorldPos;
readonly int2 screenPos;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
public UISpriteRenderable(Sprite sprite, int2 screenPos, int zOffset, PaletteReference palette, float scale)
public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette, float scale)
{
this.sprite = sprite;
this.effectiveWorldPos = effectiveWorldPos;
this.screenPos = screenPos;
this.zOffset = zOffset;
this.palette = palette;
@@ -32,14 +34,14 @@ namespace OpenRA.Graphics
}
// Does not exist in the world, so a world positions don't make sense
public WPos Pos { get { return WPos.Zero; } }
public WPos Pos { get { return effectiveWorldPos; } }
public WVec Offset { get { return WVec.Zero; } }
public bool IsDecoration { get { return true; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, effectiveWorldPos, screenPos, zOffset, newPalette, scale); }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return this; }
public IRenderable AsDecoration() { return this; }