Fix Z-sorting for UISpriteRenderable.
This commit is contained in:
@@ -17,14 +17,16 @@ namespace OpenRA.Graphics
|
||||
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly Sprite sprite;
|
||||
readonly WPos effectiveWorldPos;
|
||||
readonly int2 screenPos;
|
||||
readonly int zOffset;
|
||||
readonly PaletteReference palette;
|
||||
readonly float scale;
|
||||
|
||||
public UISpriteRenderable(Sprite sprite, int2 screenPos, int zOffset, PaletteReference palette, float scale)
|
||||
public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette, float scale)
|
||||
{
|
||||
this.sprite = sprite;
|
||||
this.effectiveWorldPos = effectiveWorldPos;
|
||||
this.screenPos = screenPos;
|
||||
this.zOffset = zOffset;
|
||||
this.palette = palette;
|
||||
@@ -32,14 +34,14 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
|
||||
// Does not exist in the world, so a world positions don't make sense
|
||||
public WPos Pos { get { return WPos.Zero; } }
|
||||
public WPos Pos { get { return effectiveWorldPos; } }
|
||||
public WVec Offset { get { return WVec.Zero; } }
|
||||
public bool IsDecoration { get { return true; } }
|
||||
|
||||
public PaletteReference Palette { get { return palette; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, effectiveWorldPos, screenPos, zOffset, newPalette, scale); }
|
||||
public IRenderable WithZOffset(int newOffset) { return this; }
|
||||
public IRenderable OffsetBy(WVec vec) { return this; }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
Reference in New Issue
Block a user