Fix Z-sorting for UISpriteRenderable.
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@@ -17,14 +17,16 @@ namespace OpenRA.Graphics
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public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
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public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
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{
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{
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readonly Sprite sprite;
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readonly Sprite sprite;
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readonly WPos effectiveWorldPos;
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readonly int2 screenPos;
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readonly int2 screenPos;
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readonly int zOffset;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly PaletteReference palette;
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readonly float scale;
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readonly float scale;
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public UISpriteRenderable(Sprite sprite, int2 screenPos, int zOffset, PaletteReference palette, float scale)
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public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette, float scale)
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{
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{
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this.sprite = sprite;
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this.sprite = sprite;
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this.effectiveWorldPos = effectiveWorldPos;
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this.screenPos = screenPos;
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this.screenPos = screenPos;
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this.zOffset = zOffset;
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this.zOffset = zOffset;
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this.palette = palette;
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this.palette = palette;
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@@ -32,14 +34,14 @@ namespace OpenRA.Graphics
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}
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}
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// Does not exist in the world, so a world positions don't make sense
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// Does not exist in the world, so a world positions don't make sense
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public WPos Pos { get { return WPos.Zero; } }
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public WPos Pos { get { return effectiveWorldPos; } }
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public WVec Offset { get { return WVec.Zero; } }
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public WVec Offset { get { return WVec.Zero; } }
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public bool IsDecoration { get { return true; } }
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public bool IsDecoration { get { return true; } }
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public PaletteReference Palette { get { return palette; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, effectiveWorldPos, screenPos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public IRenderable AsDecoration() { return this; }
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Traits
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pipImages.Tick();
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pipImages.Tick();
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var pos = basePosition - (0.5f * pipImages.Image.Size).ToInt2() + new int2(9, 5);
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var pos = basePosition - (0.5f * pipImages.Image.Size).ToInt2() + new int2(9, 5);
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yield return new UISpriteRenderable(pipImages.Image, pos, 0, pal, 1f);
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yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pos, 0, pal, 1f);
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}
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}
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Common.Traits
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pipImages.PlayRepeating(PipStrings[(int)pip]);
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pipImages.PlayRepeating(PipStrings[(int)pip]);
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pipxyOffset += new int2(pipSize.X, 0);
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pipxyOffset += new int2(pipSize.X, 0);
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yield return new UISpriteRenderable(pipImages.Image, pipxyBase + pipxyOffset, 0, pal, 1f);
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yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pipxyBase + pipxyOffset, 0, pal, 1f);
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}
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}
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// Increment row
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// Increment row
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@@ -169,7 +169,7 @@ namespace OpenRA.Mods.Common.Traits
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tagImages.PlayRepeating(TagStrings[(int)tag]);
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tagImages.PlayRepeating(TagStrings[(int)tag]);
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var pos = basePosition + tagxyOffset - (0.5f * tagImages.Image.Size).ToInt2();
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var pos = basePosition + tagxyOffset - (0.5f * tagImages.Image.Size).ToInt2();
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yield return new UISpriteRenderable(tagImages.Image, pos, 0, pal, 1f);
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yield return new UISpriteRenderable(tagImages.Image, self.CenterPosition, pos, 0, pal, 1f);
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// Increment row
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// Increment row
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tagxyOffset = tagxyOffset.WithY(tagxyOffset.Y + 8);
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tagxyOffset = tagxyOffset.WithY(tagxyOffset.Y + 8);
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