AOE Chronosphere
This commit is contained in:
@@ -39,8 +39,16 @@ namespace OpenRA.Mods.RA
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self.QueueActivity(new Teleport(chronoshiftOrigin));
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}
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}
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public virtual bool CanChronoshiftTo(Actor self, int2 targetLocation)
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{
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// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
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return self.HasTrait<ITeleportable>() &&
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self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
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self.World.LocalPlayer.Shroud.IsExplored(targetLocation);
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}
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public virtual bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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public virtual bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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/// Set up return-to-sender info
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chronoshiftOrigin = self.Location;
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@@ -45,8 +45,8 @@ namespace OpenRA.Mods.RA
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if (ticks == 250)
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{
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca1"], new int2(90, 70));
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca2"], new int2(92, 71));
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//Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca1"], new int2(90, 70));
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//Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca2"], new int2(92, 71));
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}
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if (ticks == 100)
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Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(98, 52));
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
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class DemoTruck : Chronoshiftable, INotifyDamage
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{
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// Explode on chronoshift
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public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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public override bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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Detonate(self, chronosphere);
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return false;
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@@ -14,74 +14,94 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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class ChronoshiftPowerInfo : SupportPowerInfo
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{
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public readonly int Range = 2; // Range in cells
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public readonly int Duration = 30;
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public readonly bool KillCargo = true;
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public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
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}
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class ChronoshiftPower : SupportPower, IResolveOrder
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{
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public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
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protected override void OnActivate() { Self.World.OrderGenerator = new SelectTarget(); }
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protected override void OnActivate() { Self.World.OrderGenerator = new SelectTarget(this); }
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public void ResolveOrder(Actor self, Order order)
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{
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if (!IsReady) return;
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if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
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if (order.OrderString == "Chronoshift")
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{
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//self.World.OrderGenerator = new SelectDestination(order.TargetActor);
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}
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if (order.OrderString == "ChronosphereActivate")
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{
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// Ensure the target cell is valid for the unit
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var movement = order.TargetActor.TraitOrDefault<IMove>();
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if (!movement.CanEnterCell(order.TargetLocation))
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return;
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var chronosphere = self.World.Queries
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.OwnedBy[self.Owner]
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.WithTrait<Chronosphere>()
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.Select(x => x.Actor).FirstOrDefault();
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chronosphere.Trait<Chronosphere>().Teleport(order.TargetActor, order.TargetLocation);
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if (chronosphere != null)
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chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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// Trigger screen desaturate effect
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", Game.CellSize * order.TargetLocation);
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Sound.Play("chrono2.aud", Game.CellSize * order.ExtraLocation);
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var targets = UnitsInRange(order.ExtraLocation);
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foreach (var target in targets)
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{
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var cs = target.Trait<Chronoshiftable>();
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var targetCell = target.Location + order.TargetLocation - order.ExtraLocation;
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if (cs.CanChronoshiftTo(target, targetCell))
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target.Trait<Chronoshiftable>().Teleport(target,
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targetCell,
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(int)((Info as ChronoshiftPowerInfo).Duration * 25 * 60),
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(Info as ChronoshiftPowerInfo).KillCargo,
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chronosphere);
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}
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FinishActivate();
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}
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}
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public IEnumerable<Actor> UnitsInRange(int2 xy)
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{
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int range = (Info as ChronoshiftPowerInfo).Range;
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var uim = Self.World.WorldActor.Trait<UnitInfluence>();
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var tiles = Self.World.FindTilesInCircle(xy, range);
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var units = new List<Actor>();
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foreach (var t in tiles)
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units.AddRange(uim.GetUnitsAt(t));
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return units.Distinct().Where(a => a.HasTrait<Chronoshiftable>());
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}
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class SelectTarget : IOrderGenerator
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{
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ChronoshiftPower power;
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int range;
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Sprite tile;
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public SelectTarget(ChronoshiftPower power)
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{
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this.power = power;
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this.range = (power.Info as ChronoshiftPowerInfo).Range;
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tile = UiOverlay.SynthesizeTile(0x04);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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var ret = OrderInner( world, xy, mi ).ToList();
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foreach( var order in ret )
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{
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world.OrderGenerator = new SelectDestination(order.TargetActor);
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break;
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}
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return ret;
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner != null && a.HasTrait<Chronoshiftable>()
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&& a.HasTrait<Selectable>()).FirstOrDefault();
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if (underCursor != null)
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yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
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}
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world.OrderGenerator = new SelectDestination(power, xy);
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yield break;
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}
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@@ -93,46 +113,74 @@ namespace OpenRA.Mods.RA
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if (!hasChronosphere)
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world.CancelInputMode();
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// TODO: Check if the selected unit is still alive
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}
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public void RenderAfterWorld( WorldRenderer wr, World world ) { }
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public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var targetUnits = power.UnitsInRange(xy);
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//foreach (var r in targetUnits.SelectMany(a => a.Render()))
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// r.Sprite.DrawAt(wr,r.Pos,"highlight");
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foreach (var unit in targetUnits)
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wr.DrawSelectionBox(unit, Color.Red);
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var tiles = world.FindTilesInCircle(xy, range);
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foreach (var t in tiles)
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tile.DrawAt( wr, Game.CellSize * t, "terrain" );
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, xy, mi).Any()
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? "chrono-select" : "move-blocked";
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return "chrono-select";
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}
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}
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class SelectDestination : IOrderGenerator
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{
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Actor self;
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public SelectDestination(Actor self) { this.self = self; }
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ChronoshiftPower power;
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int2 sourceLocation;
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int range;
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Sprite validTile, invalidTile, sourceTile;
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public SelectDestination(ChronoshiftPower power, int2 sourceLocation)
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{
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this.power = power;
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this.sourceLocation = sourceLocation;
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this.range = (power.Info as ChronoshiftPowerInfo).Range;
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validTile = UiOverlay.SynthesizeTile(0x0f);
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invalidTile = UiOverlay.SynthesizeTile(0x08);
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sourceTile = UiOverlay.SynthesizeTile(0x04);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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{
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world.CancelInputMode();
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var ret = OrderInner( world, xy, mi ).ToList();
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if (ret.Count > 0)
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world.CancelInputMode();
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return ret;
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yield break;
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}
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var ret = OrderInner( world, xy, mi ).FirstOrDefault();
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if (ret == null)
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yield break;
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world.CancelInputMode();
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yield return ret;
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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{
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// Cannot chronoshift into unexplored location
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if (world.LocalPlayer.Shroud.IsExplored(xy))
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yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, false)
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{
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TargetActor = self,
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TargetLocation = xy
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};
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if (isValidTarget(xy))
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yield return new Order("Chronoshift", world.LocalPlayer.PlayerActor, false)
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{
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TargetLocation = xy,
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ExtraLocation = sourceLocation
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};
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}
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public void Tick(World world)
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@@ -143,60 +191,58 @@ namespace OpenRA.Mods.RA
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if (!hasChronosphere)
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world.CancelInputMode();
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// TODO: Check if the selected unit is still alive
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}
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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wr.DrawSelectionBox(self, Color.Red);
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foreach (var unit in power.UnitsInRange(sourceLocation))
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wr.DrawSelectionBox(unit, Color.Red);
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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// Source tiles
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foreach (var t in world.FindTilesInCircle(sourceLocation, range))
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sourceTile.DrawAt( wr, Game.CellSize * t, "terrain" );
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// Destination tiles
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foreach (var t in world.FindTilesInCircle(xy, range))
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sourceTile.DrawAt( wr, Game.CellSize * t, "terrain" );
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// Unit tiles
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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var targetCell = unit.Location + xy - sourceLocation;
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var canEnter = unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell);
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var tile = canEnter ? validTile : invalidTile;
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tile.DrawAt( wr, Game.CellSize * targetCell, "terrain" );
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}
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}
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bool isValidTarget(int2 xy)
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{
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var canTeleport = false;
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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var targetCell = unit.Location + xy - sourceLocation;
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if (unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell))
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{
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canTeleport = true;
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break;
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}
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}
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return canTeleport;
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return "move-blocked";
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var movement = self.TraitOrDefault<IMove>();
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return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
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return isValidTarget(xy) ? "chrono-target" : "move-blocked";
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}
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}
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}
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// tag trait for the building
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class ChronosphereInfo : ITraitInfo
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{
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public readonly int Duration = 30;
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public readonly bool KillCargo = true;
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public object Create(ActorInitializer init) { return new Chronosphere(init.self); }
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}
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class Chronosphere
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{
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Actor self;
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public Chronosphere(Actor self)
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{
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this.self = self;
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}
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public void Teleport(Actor targetActor, int2 targetLocation)
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{
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var info = self.Info.Traits.Get<ChronosphereInfo>();
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bool success = targetActor.Trait<Chronoshiftable>().Activate(targetActor, targetLocation, info.Duration * 25, info.KillCargo, self);
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if (success)
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{
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Sound.Play("chrono2.aud", self.CenterLocation);
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Sound.Play("chrono2.aud", targetActor.CenterLocation);
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// Trigger screen desaturate effect
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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}
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}
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}
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class ChronosphereInfo : TraitInfo<Chronosphere> {}
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class Chronosphere {}
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}
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@@ -45,22 +45,17 @@ namespace OpenRA.Mods.RA
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if (order.OrderString == "IronCurtain")
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{
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var curtain = self.World.Queries.WithTrait<IronCurtain>()
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.Where(a => a.Actor.Owner == self.Owner)
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.FirstOrDefault().Actor;
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var curtain = self.World.Queries
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.OwnedBy[self.Owner]
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.WithTrait<IronCurtain>()
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.Select(x => x.Actor).FirstOrDefault();
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if (curtain != null)
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curtain.Trait<RenderBuilding>().PlayCustomAnim(curtain, "active");
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Sound.Play("ironcur9.aud", Game.CellSize * order.TargetLocation);
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var targets = UnitsInRange(order.TargetLocation);
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foreach (var target in targets)
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{
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if (target.HasTrait<IronCurtainable>())
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target.Trait<IronCurtainable>().Activate(target, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
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}
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foreach (var target in UnitsInRange(order.TargetLocation))
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target.Trait<IronCurtainable>().Activate(target, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
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FinishActivate();
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}
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@@ -89,7 +84,7 @@ namespace OpenRA.Mods.RA
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{
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this.power = power;
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this.range = (power.Info as IronCurtainPowerInfo).Range;
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tile = UiOverlay.SynthesizeTile(0x0f);
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tile = UiOverlay.SynthesizeTile(0x04);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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@@ -221,8 +221,6 @@ PDOX:
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Range: 10
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Bib:
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Chronosphere:
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Duration: 180
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KillCargo: yes
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IronCurtainable:
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TSLA:
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@@ -43,6 +43,8 @@ Player:
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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Duration: 2
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KillCargo: yes
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IronCurtainPower:
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Image: infxicon
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ChargeTime: 2
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Block a user