added IIssueOrder2. most orders are broken, but Minelayer is fixed
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@@ -26,44 +26,35 @@ namespace OpenRA.Mods.RA
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public readonly string[] RearmBuildings = { "fix" };
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}
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class Minelayer : IIssueOrder, IResolveOrder, IOrderCursor, IPostRenderSelection
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class Minelayer : IIssueOrder2, IResolveOrder, IPostRenderSelection
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{
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/* [Sync] when sync can cope with arrays! */
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public int2[] minefield = null;
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[Sync] int2 minefieldStart;
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public IEnumerable<IOrderTargeter> Orders
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{
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return 5;
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get { yield return new BeginMinefieldOrderTargeter(); }
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && underCursor == null && mi.Modifiers.HasModifier(Modifiers.Ctrl))
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return new Order("BeginMinefield", self, xy);
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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if( order is BeginMinefieldOrderTargeter )
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{
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var start = Util.CellContaining( target.CenterLocation );
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self.World.OrderGenerator = new MinefieldOrderGenerator( self, start );
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return new Order( "BeginMinefield", self, start );
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}
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return null;
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}
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public string CursorForOrder(Actor self, Order order)
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{
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return (order.OrderString == "BeginMinefield") ? "ability" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "BeginMinefield")
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{
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//minefieldStart = order.TargetLocation;
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//if (self.Owner == self.World.LocalPlayer)
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// self.World.OrderGenerator = new MinefieldOrderGenerator(self);
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}
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if( order.OrderString == "BeginMinefield" )
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minefieldStart = order.TargetLocation;
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if (order.OrderString == "PlaceMinefield")
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{
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if (self.Owner == self.World.LocalPlayer)
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self.World.CancelInputMode();
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var movement = self.Trait<IMove>();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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@@ -97,9 +88,10 @@ namespace OpenRA.Mods.RA
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class MinefieldOrderGenerator : IOrderGenerator
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{
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Actor minelayer;
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readonly Actor minelayer;
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readonly int2 minefieldStart;
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public MinefieldOrderGenerator(Actor self) { minelayer = self; }
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public MinefieldOrderGenerator(Actor self, int2 xy ) { minelayer = self; minefieldStart = xy; }
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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@@ -114,8 +106,11 @@ namespace OpenRA.Mods.RA
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? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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if (mi.Button == MouseButton.Right && underCursor == null)
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yield return new Order("PlaceMinefield", minelayer, xy);
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if( mi.Button == MouseButton.Right && underCursor == null )
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{
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minelayer.World.CancelInputMode();
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yield return new Order( "PlaceMinefield", minelayer, xy );
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}
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}
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public void Tick(World world)
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@@ -132,7 +127,7 @@ namespace OpenRA.Mods.RA
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var ml = minelayer.Trait<Minelayer>();
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var movement = minelayer.Trait<IMove>();
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var minefield = GetMinefieldCells(ml.minefieldStart, lastMousePos, minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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var minefield = GetMinefieldCells(minefieldStart, lastMousePos, minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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world.WorldRenderer.DrawLocus(Color.Cyan, minefield);
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@@ -151,5 +146,22 @@ namespace OpenRA.Mods.RA
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if (minefield != null)
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self.World.WorldRenderer.DrawLocus(Color.Cyan, minefield);
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}
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class BeginMinefieldOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "BeginMinefield"; } }
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public int OrderPriority { get { return 5; } }
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public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
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{
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return false;
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}
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public bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
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{
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cursor = "ability";
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return ( actorsAtLocation.Count == 0 && forceAttack );
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}
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}
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}
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}
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@@ -12,6 +12,7 @@ using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.GameRules;
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using System.Collections.Generic;
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namespace OpenRA.Mods.RA
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{
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@@ -27,7 +28,7 @@ namespace OpenRA.Mods.RA
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public virtual object Create(ActorInitializer init) { return new Transforms(this); }
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}
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class Transforms : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
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class Transforms : IIssueOrder2, IResolveOrder, IOrderVoice
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{
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TransformsInfo Info;
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BuildingInfo bi;
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@@ -38,19 +39,6 @@ namespace OpenRA.Mods.RA
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bi = Rules.Info[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
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}
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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return 5;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && self == underCursor)
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return new Order("DeployTransform", self);
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "DeployTransform") ? "Move" : null;
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@@ -60,7 +48,17 @@ namespace OpenRA.Mods.RA
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{
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return (bi == null || self.World.CanPlaceBuilding(Info.IntoActor, bi, self.Location + Info.Offset, self));
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}
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public IEnumerable<IOrderTargeter> Orders { get { yield return new TransformOrderTargeter(); } }
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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if( order is TransformOrderTargeter )
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return new Order( "DeployTransform", self );
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return null;
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if (order.OrderString == "DeployTransform")
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@@ -79,13 +77,29 @@ namespace OpenRA.Mods.RA
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self.QueueActivity(new Transform(self, Info.IntoActor, Info.Offset, Info.Facing, Info.TransformSounds));
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}
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}
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public string CursorForOrder(Actor self, Order order)
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class TransformOrderTargeter : IOrderTargeter
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{
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if (order.OrderString != "DeployTransform")
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return null;
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return CanDeploy(self) ? "deploy" : "deploy-blocked";
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public string OrderID
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{
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get { return "DeployTransform"; }
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}
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public int OrderPriority
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{
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get { return 5; }
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}
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public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
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{
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cursor = self.Trait<Transforms>().CanDeploy( self ) ? "deploy" : "deploy-blocked";
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return self == target;
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}
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public bool CanTargetLocation( Actor self, int2 location, System.Collections.Generic.List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
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{
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return false;
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}
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}
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}
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}
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