fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
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@@ -26,7 +26,7 @@ namespace OpenRA.GameRules
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public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
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public readonly string[] SmudgeType = { }; // type of smudge to apply
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly int InfDeath = 0; // infantry death animation to use
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public readonly int InfDeath = 1; // infantry death animation to use
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public readonly string ImpactSound = null; // sound to play on impact
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public readonly string WaterImpactSound = null; // sound to play on impact with water
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public readonly int Damage = 0; // how much (raw) damage to deal
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