fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering

This commit is contained in:
Chris Forbes
2012-07-02 09:42:20 +12:00
parent e89ee2c131
commit 3dc39b2c9d
7 changed files with 124 additions and 124 deletions

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@@ -26,7 +26,7 @@ namespace OpenRA.GameRules
public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
public readonly string[] SmudgeType = { }; // type of smudge to apply
public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
public readonly int InfDeath = 0; // infantry death animation to use
public readonly int InfDeath = 1; // infantry death animation to use
public readonly string ImpactSound = null; // sound to play on impact
public readonly string WaterImpactSound = null; // sound to play on impact with water
public readonly int Damage = 0; // how much (raw) damage to deal