new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
This commit is contained in:
committed by
Chris Forbes
parent
c2321e3eea
commit
e89ee2c131
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -10,6 +10,7 @@
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -25,9 +26,6 @@ namespace OpenRA.Mods.RA.Activities
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
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return NextActivity;
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var capturable = target.TraitOrDefault<Capturable>();
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if (capturable != null && capturable.CaptureInProgress && capturable.Captor.Owner.Stances[self.Owner] == Stance.Ally)
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return NextActivity;
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@@ -36,8 +34,14 @@ namespace OpenRA.Mods.RA.Activities
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if (sellable != null && sellable.Selling)
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return NextActivity;
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target.Trait<Capturable>().BeginCapture(target, self);
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self.World.AddFrameEndTask(w => self.Destroy());
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var captures = self.TraitOrDefault<Captures>();
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var capturesInfo = self.Info.Traits.Get<CapturesInfo>();
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if (captures != null && Combat.IsInRange(self.CenterLocation, capturesInfo.Range, target))
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target.Trait<Capturable>().BeginCapture(target, self);
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else
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return Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target.FromActor(target), capturesInfo.Range), this);
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if (capturesInfo != null && capturesInfo.wastedAfterwards)
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self.World.AddFrameEndTask(w => self.Destroy());
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return this;
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}
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43
OpenRA.Mods.RA/Attack/AttackLoyalty.cs
Normal file
43
OpenRA.Mods.RA/Attack/AttackLoyalty.cs
Normal file
@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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public class AttackLoyaltyInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackLoyalty(init.self, this); }
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}
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public class AttackLoyalty : AttackFrontal
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{
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public AttackLoyalty(Actor self, AttackLoyaltyInfo info)
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: base( self, info ) {}
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public override void DoAttack(Actor self, Target target)
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{
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if (!CanAttack (self, target)) return;
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var weapon = Weapons[0].Info;
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if (!Combat.IsInRange(self.CenterLocation, weapon.Range, target)) return;
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var move = self.TraitOrDefault<IMove>();
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var facing = self.TraitOrDefault<IFacing>();
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foreach (var w in Weapons)
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w.CheckFire(self, this, move, facing, target);
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if (target.Actor != null)
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target.Actor.ChangeOwner(self.Owner);
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -22,6 +22,8 @@ namespace OpenRA.Mods.RA
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class CapturesInfo : ITraitInfo
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{
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public string[] CaptureTypes = {"building"};
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public int Range = 3;
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public bool wastedAfterwards = true;
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public object Create(ActorInitializer init) { return new Captures(init.self, this); }
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}
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@@ -40,7 +42,7 @@ namespace OpenRA.Mods.RA
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{
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get
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{
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yield return new CaptureOrderTargeter(Info.CaptureTypes, target => CanEnter(target));
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yield return new CaptureOrderTargeter(Info.CaptureTypes, target => CanCapture(target));
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}
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}
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@@ -55,24 +57,23 @@ namespace OpenRA.Mods.RA
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "CaptureActor"
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&& CanEnter(order.TargetActor)) ? "Attack" : null;
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&& CanCapture(order.TargetActor)) ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "CaptureActor")
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{
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if (!CanEnter(order.TargetActor)) return;
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if (!CanCapture(order.TargetActor)) return;
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor));
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self.QueueActivity(new CaptureActor(order.TargetActor));
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}
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}
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bool CanEnter(Actor target)
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bool CanCapture(Actor target)
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{
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var c = target.TraitOrDefault<Capturable>();
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return c != null && ( !c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally );
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@@ -104,9 +105,11 @@ namespace OpenRA.Mods.RA
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IsQueued = forceQueued;
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var Info = self.Info.Traits.Get<CapturesInfo>();
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if (captureTypes.Contains(ci.Type))
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{
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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cursor = (Info.wastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";
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return true;
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}
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@@ -127,6 +127,7 @@
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<Compile Include="Attack\AttackBase.cs" />
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<Compile Include="Attack\AttackFrontal.cs" />
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<Compile Include="Attack\AttackLeap.cs" />
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<Compile Include="Attack\AttackLoyalty.cs" />
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<Compile Include="Attack\AttackMedic.cs" />
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<Compile Include="Attack\AttackOmni.cs" />
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<Compile Include="Attack\AttackPopupTurreted.cs" />
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@@ -23,12 +23,10 @@
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# create a shellmap (currently just a blank placeholder)
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# rework chrome UI, dialoges, tabs
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# add sonic tank weapon (currently uses tesla)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# starport prices should vary
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
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# infantry-only areas (Rough) do not show the dark-green mouse cursor
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# add bibs
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@@ -1,16 +1,14 @@
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CARRYALL:
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^CARRYALL:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 110
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Prerequisites: anyhightech
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BuiltAt: hightecha
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Owner: atreides,harkonnen,ordos
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Valued:
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Cost: 1200
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Tooltip:
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Name: Carryall
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Description: Fast drop ship.\n Unarmed
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Icon: carryallicon
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Health:
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HP: 500
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Armor:
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@@ -50,6 +50,60 @@ REFA:
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Owner: atreides
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RenderBuildingWarFactory:
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Image: REFA
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FreeActor:
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Actor: HARVESTERA
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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HARVESTERA:
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Inherits: ^HARVESTER
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Buildable:
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Prerequisites: heavya,refa
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Owner: atreides
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RenderUnit:
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Image: HARVESTER
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TRIKEA:
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Inherits: ^TRIKE
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Buildable:
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Prerequisites: lighta
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Owner: atreides
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RenderUnit:
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Image: TRIKE
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QUADA:
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Inherits: ^QUAD
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Buildable:
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Prerequisites: lighta
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Owner: atreides
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RenderUnit:
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Image: QUAD
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SIEGETANKA:
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Inherits: ^SIEGETANK
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Buildable:
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Prerequisites: heavya, radara
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Owner: atreides
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RenderUnit:
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Image: SIEGETANK
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MISSILETANKA:
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Inherits: ^MISSILETANK
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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RenderUnit:
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Image: MISSILETANK
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CARRYALLA:
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Inherits: ^CARRYALL
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Buildable:
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Prerequisites: hightecha
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BuiltAt: hightecha
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Owner: atreides
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RenderUnit:
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Image: CARRYALL
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BARRA:
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Inherits: ^BARRACKS
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@@ -32,6 +32,60 @@ REFH:
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Owner: harkonnen
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RenderBuildingWarFactory:
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Image: REFH
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FreeActor:
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Actor: HARVESTERH
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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HARVESTERH:
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Inherits: ^HARVESTER
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Buildable:
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Prerequisites: heavyh,refh
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Owner: harkonnen
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RenderUnit:
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Image: HARVESTER
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TRIKEH:
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Inherits: ^TRIKE
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Buildable:
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Prerequisites: lighth
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Owner: harkonnen
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RenderUnit:
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Image: TRIKE
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QUADH:
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Inherits: ^QUAD
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Buildable:
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Prerequisites: lighth
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Owner: harkonnen
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RenderUnit:
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Image: QUAD
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SIEGETANKH:
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Inherits: ^SIEGETANK
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Buildable:
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Prerequisites: heavyh, radarh
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Owner: harkonnen
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RenderUnit:
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Image: SIEGETANK
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MISSILETANKH:
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Inherits: ^MISSILETANK
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Buildable:
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Prerequisites: heavyh
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Owner: harkonnen
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RenderUnit:
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Image: MISSILETANK
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CARRYALLH:
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Inherits: ^CARRYALL
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Buildable:
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Prerequisites: hightechh
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BuiltAt: hightechh
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Owner: harkonnen
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RenderUnit:
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Image: CARRYALL
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BARRH:
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Inherits: ^BARRACKS
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@@ -32,6 +32,11 @@ REFO:
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Owner: ordos
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RenderBuildingWarFactory:
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Image: REFO
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FreeActor:
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Actor: HARVESTERO
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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BARRO:
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Inherits: ^BARRACKS
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@@ -160,6 +165,14 @@ MCVO:
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RenderUnit:
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Image: DMCV
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HARVESTERO:
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Inherits: ^HARVESTER
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Buildable:
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Prerequisites: heavyo,refo
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Owner: ordos
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RenderUnit:
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Image: HARVESTER
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COMBATO:
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Inherits: ^COMBAT
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Buildable:
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@@ -171,7 +184,7 @@ RAIDER:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 15
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Prerequisites: anylight
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Prerequisites: lighto
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Owner: ordos
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Valued:
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Cost: 200
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@@ -197,17 +210,50 @@ RAIDER:
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SecondaryOffset: 0,0,0,-4
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AutoTarget:
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QUADO:
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Inherits: ^QUAD
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Buildable:
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Prerequisites: lighto
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Owner: ordos
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RenderUnit:
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Image: QUAD
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|
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SIEGETANKO:
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Inherits: ^SIEGETANK
|
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Buildable:
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Prerequisites: heavyo, radaro
|
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Owner: ordos
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RenderUnit:
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Image: SIEGETANK
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|
||||
MISSILETANKO:
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Inherits: ^MISSILETANK
|
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Buildable:
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Prerequisites: heavyo
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Owner: ordos
|
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RenderUnit:
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Image: MISSILETANK
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|
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CARRYALLO:
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Inherits: ^CARRYALL
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Buildable:
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Prerequisites: hightecho
|
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BuiltAt: hightecho
|
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Owner: ordos
|
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RenderUnit:
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Image: CARRYALL
|
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|
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DEVIATORTANK:
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Inherits: ^Tank
|
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Valued:
|
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Cost: 800
|
||||
Tooltip:
|
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Name: Deviator
|
||||
Description: Long range artillery.\n Strong vs Infantry, Tanks, Air\n Weak vs Buildings
|
||||
Description: Will cause no actual damage.\nFires a warhead which changes allegiances\n but does not effect buildings or tanks.
|
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Buildable:
|
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Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyheavy
|
||||
Prerequisites: heavyo
|
||||
Owner: ordos
|
||||
Mobile:
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Speed: 6
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@@ -218,8 +264,12 @@ DEVIATORTANK:
|
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RevealsShroud:
|
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Range: 6
|
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RenderUnit:
|
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AttackFrontal:
|
||||
PrimaryWeapon: MammothTusk
|
||||
# Captures:
|
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# CaptureTypes:
|
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# Range: 5
|
||||
# wastedAfterwards: false
|
||||
AttackLoyalty:
|
||||
PrimaryWeapon: FakeMissile
|
||||
PrimaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
||||
PrimaryRecoil: 1
|
||||
AutoTarget:
|
||||
|
||||
@@ -41,8 +41,6 @@
|
||||
Tooltip:
|
||||
Name: Windtrap
|
||||
Description: Provides power for other structures
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: xx xx xx
|
||||
@@ -60,7 +58,6 @@
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower
|
||||
Hotkey: b
|
||||
Valued:
|
||||
Cost: 400
|
||||
@@ -104,8 +101,6 @@
|
||||
Tooltip:
|
||||
Name: High Tech Factory
|
||||
Description: Produces Carryalls
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anyhightech
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx xxx
|
||||
@@ -180,9 +175,6 @@
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: anypower
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anyref
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
@@ -207,11 +199,6 @@
|
||||
Capacity: 2000
|
||||
CustomSellValue:
|
||||
Value: 600
|
||||
FreeActor:
|
||||
Actor: HARVESTER
|
||||
InitialActivity: FindResources
|
||||
SpawnOffset: 1,2
|
||||
Facing: 64
|
||||
|
||||
^SILO:
|
||||
Inherits: ^Building
|
||||
@@ -245,8 +232,6 @@
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anylight
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
@@ -282,8 +267,6 @@
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anyheavy
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
@@ -322,8 +305,6 @@
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anyradar
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
@@ -349,8 +330,6 @@
|
||||
Tooltip:
|
||||
Name: Starport
|
||||
Description: Provides a dropzone for vehicle reinforcements
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anystarport
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
|
||||
@@ -207,21 +207,42 @@ CRATE:
|
||||
SelectionShares: 2
|
||||
NoBaseSelectionShares: 9001
|
||||
Unit: mcvo
|
||||
GiveUnitCrateAction@Trike:
|
||||
GiveUnitCrateAction@TrikeA:
|
||||
SelectionShares: 7
|
||||
Unit: trike
|
||||
GiveUnitCrateAction@Quad:
|
||||
Unit: trikea
|
||||
GiveUnitCrateAction@TrikeH:
|
||||
SelectionShares: 7
|
||||
Unit: trikeh
|
||||
GiveUnitCrateAction@QuadA:
|
||||
SelectionShares: 6
|
||||
Unit: quad
|
||||
Unit: quada
|
||||
GiveUnitCrateAction@QuadH:
|
||||
SelectionShares: 6
|
||||
Unit: quadh
|
||||
GiveUnitCrateAction@QuadO:
|
||||
SelectionShares: 6
|
||||
Unit: quado
|
||||
GiveUnitCrateAction@Raider:
|
||||
SelectionShares: 6
|
||||
Unit: raider
|
||||
GiveUnitCrateAction@SiegeTank:
|
||||
GiveUnitCrateAction@SiegeTankA:
|
||||
SelectionShares: 6
|
||||
Unit: siegetank
|
||||
GiveUnitCrateAction@MissileTank:
|
||||
Unit: siegetanka
|
||||
GiveUnitCrateAction@SiegeTankH:
|
||||
SelectionShares: 6
|
||||
Unit: missiletank
|
||||
Unit: siegetankh
|
||||
GiveUnitCrateAction@SiegeTankO:
|
||||
SelectionShares: 6
|
||||
Unit: siegetanko
|
||||
GiveUnitCrateAction@MissileTankA:
|
||||
SelectionShares: 6
|
||||
Unit: missiletanka
|
||||
GiveUnitCrateAction@MissileTankH:
|
||||
SelectionShares: 6
|
||||
Unit: missiletankh
|
||||
GiveUnitCrateAction@MissileTankO:
|
||||
SelectionShares: 6
|
||||
Unit: missiletanko
|
||||
GiveUnitCrateAction@CombatA:
|
||||
SelectionShares: 5
|
||||
Unit: combata
|
||||
|
||||
@@ -27,18 +27,17 @@
|
||||
Transforms:
|
||||
TransformSounds: BUILD1.aud
|
||||
|
||||
HARVESTER:
|
||||
^HARVESTER:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: anyref,anyheavy
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Spice Harvester
|
||||
Description: Collects Spice for processing.\n Unarmed
|
||||
Icon: harvestericon
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 42,42
|
||||
@@ -62,18 +61,17 @@ HARVESTER:
|
||||
Range: 4
|
||||
-AttackMove:
|
||||
|
||||
TRIKE:
|
||||
^TRIKE:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 15
|
||||
Prerequisites: anylight
|
||||
Owner: atreides,harkonnen
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Scout Trike
|
||||
Description: Weak Scout.\n Decent vs. Infantry
|
||||
Icon: trikeicon
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
Health:
|
||||
@@ -91,18 +89,17 @@ TRIKE:
|
||||
PrimaryOffset: 0,0,0,-4
|
||||
AutoTarget:
|
||||
|
||||
QUAD:
|
||||
^QUAD:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anylight
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Quad
|
||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Icon: quadicon
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
@@ -154,18 +151,17 @@ QUAD:
|
||||
Selectable:
|
||||
Bounds: 30,30
|
||||
|
||||
SIEGETANK:
|
||||
^SIEGETANK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: anyradar
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Siege Tank
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Icon: siegetankicon
|
||||
Health:
|
||||
HP: 75
|
||||
Armor:
|
||||
@@ -189,18 +185,17 @@ SIEGETANK:
|
||||
Selectable:
|
||||
Bounds: 30,30
|
||||
|
||||
MISSILETANK:
|
||||
^MISSILETANK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Missile Tank
|
||||
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Icon: missiletankicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyheavy
|
||||
Owner: atreides,harkonnen,ordos
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Health:
|
||||
|
||||
@@ -239,36 +239,30 @@ TowerMissle:
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 25
|
||||
|
||||
MammothTusk:
|
||||
ROF: 60
|
||||
FakeMissile:
|
||||
ROF: 90
|
||||
Range: 8
|
||||
Burst: 1
|
||||
Report: MISSLE1
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 30
|
||||
Arm: 2
|
||||
Projectile: Bullet
|
||||
Speed: 35
|
||||
High: true
|
||||
Shadow: false
|
||||
Proximity: true
|
||||
# Trail: smokey
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
RangeLimit: 40
|
||||
Angle: .2
|
||||
Inaccuracy: 70
|
||||
Image: MISSILE
|
||||
Trail: smokey
|
||||
ContrailLength: 30
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 2
|
||||
Wood: 0%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 45
|
||||
Damage: 0
|
||||
ImpactSound: kaboom12
|
||||
|
||||
155mm:
|
||||
ROF: 85
|
||||
|
||||
Reference in New Issue
Block a user