AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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class CaptureActor : Activity
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{
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Actor target;
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public CaptureActor(Actor target) { this.target = target; }
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public override Activity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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var capturable = target.TraitOrDefault<Capturable>();
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if (capturable != null && capturable.CaptureInProgress && capturable.Captor.Owner.Stances[self.Owner] == Stance.Ally)
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return NextActivity;
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var sellable = target.TraitOrDefault<Sellable>();
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if (sellable != null && sellable.Selling)
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return NextActivity;
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var captures = self.TraitOrDefault<Captures>();
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var capturesInfo = self.Info.Traits.Get<CapturesInfo>();
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if (captures != null && Combat.IsInRange(self.CenterLocation, capturesInfo.Range, target))
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target.Trait<Capturable>().BeginCapture(target, self);
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else
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return Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target.FromActor(target), capturesInfo.Range), this);
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if (capturesInfo != null && capturesInfo.wastedAfterwards)
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self.World.AddFrameEndTask(w => self.Destroy());
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return this;
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}
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}
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}
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