fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Cnc
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[ActorReference] public readonly string ViceroidActor = "vice";
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public readonly int Probability = 10;
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public readonly string Owner = "Creeps";
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public readonly int InfDeath = 5;
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public readonly int InfDeath = 6;
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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}
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