fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Render
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self.World.AddFrameEndTask(w =>
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{
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if (!self.Destroyed)
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w.Add(new Corpse(self, "die{0}".F(e.Warhead.InfDeath + 1)));
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w.Add(new Corpse(self, "die{0}".F(e.Warhead.InfDeath)));
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});
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}
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
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{
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
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{
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if( warhead != null && warhead.InfDeath == 5 )
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if( warhead != null && warhead.InfDeath == 6 )
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return 1000f;
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return 1f;
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}
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