fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
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{
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
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{
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if( warhead != null && warhead.InfDeath == 5 )
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if( warhead != null && warhead.InfDeath == 6 )
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return 1000f;
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return 1f;
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}
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