fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering

This commit is contained in:
Chris Forbes
2012-07-02 09:42:20 +12:00
parent e89ee2c131
commit 3dc39b2c9d
7 changed files with 124 additions and 124 deletions

View File

@@ -8,7 +8,7 @@ UnitExplode:
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3
InfDeath: 4
ImpactSound: xplobig6
UnitExplodeSmall:
@@ -21,7 +21,7 @@ UnitExplodeSmall:
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3
InfDeath: 4
ImpactSound: xplos
GrenadierExplode:
@@ -34,7 +34,7 @@ GrenadierExplode:
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 2
InfDeath: 3
ImpactSound: xplos
Atomic:
@@ -48,7 +48,7 @@ Atomic:
Light: 60%
Heavy: 25%
Explosion: 6
InfDeath: 4
InfDeath: 5
ImpactSound: nukexplo
Warhead@areanuke:
DamageModel: PerCell
@@ -62,7 +62,7 @@ Atomic:
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 4
InfDeath: 5
ImpactSound: xplobig4
IonCannon:
@@ -75,7 +75,7 @@ IonCannon:
Wood: 60%
Light: 60%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Warhead@area:
DamageModel: PerCell
Damage: 200
@@ -88,7 +88,7 @@ IonCannon:
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 4
InfDeath: 5
Sniper:
Report: RAMGUN2
@@ -104,7 +104,7 @@ Sniper:
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 1
InfDeath: 2
HighV:
ROF: 40
@@ -120,7 +120,7 @@ HighV:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
HeliAGGun:
@@ -140,7 +140,7 @@ HeliAGGun:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
HeliAAGun:
@@ -160,7 +160,7 @@ HeliAAGun:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
Pistol:
@@ -176,7 +176,7 @@ Pistol:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
Damage: 1
@@ -194,7 +194,7 @@ M16:
Light: 30%
Heavy: 10%
Explosion: 1
InfDeath: 1
InfDeath: 2
Damage: 15
Rockets:
@@ -220,7 +220,7 @@ Rockets:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -251,7 +251,7 @@ BikeRockets:
Wood: 30%
Light: 75%
Heavy: 30%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -282,7 +282,7 @@ OrcaAGMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -313,7 +313,7 @@ OrcaAAMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -332,7 +332,7 @@ Flamethrower:
Wood: 200%
Light: 75%
Heavy: 25%
InfDeath: 4
InfDeath: 5
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 35
@@ -352,7 +352,7 @@ BigFlamer:
Wood: 200%
Light: 75%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
@@ -372,7 +372,7 @@ Chemspray:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 5
InfDeath: 6
SmudgeType: Scorch
ImpactSound: xplos
@@ -392,7 +392,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -412,7 +412,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -432,7 +432,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -452,7 +452,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -473,7 +473,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -493,7 +493,7 @@ TurretGun:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -523,7 +523,7 @@ MammothMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -554,7 +554,7 @@ MammothMissiles:
Wood: 50%
Light: 100%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -585,7 +585,7 @@ MammothMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -611,7 +611,7 @@ ArtilleryShell:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 8
SmudgeType: Crater
ImpactSound: XPLOSML2
@@ -629,7 +629,7 @@ MachineGun:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
Damage: 15
@@ -657,7 +657,7 @@ BoatMissile:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -688,7 +688,7 @@ TowerMissle:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -705,7 +705,7 @@ Napalm:
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
@@ -719,7 +719,7 @@ Napalm.Crate:
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
@@ -734,7 +734,7 @@ Laser:
BeamRadius: 1
Warhead:
Spread: 1
InfDeath: 4
InfDeath: 5
SmudgeType: Scorch
Damage: 200
@@ -760,7 +760,7 @@ SAMMissile:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -788,7 +788,7 @@ HonestJohn:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -798,7 +798,7 @@ Tiberium:
ROF: 4
Warhead:
Spread: 1
InfDeath: 5
InfDeath: 6
Damage: 1
PreventProne: yes