Beginnings of cursor support.

This commit is contained in:
Matthew Bowra-Dean
2009-10-15 18:37:24 +13:00
parent 05cbf6b680
commit 3deacd8062
5 changed files with 107 additions and 0 deletions

29
OpenRa.Game/Cursor.cs Normal file
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@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using System.IO;
namespace OpenRa.Game
{
public class Cursor
{
CursorSequence sequence;
Cursor(string cursor)
{
sequence = SequenceProvider.GetCursorSequence(cursor);
}
public static Cursor Default
{
get { return new Cursor("default"); }
}
public static Cursor Move
{
get { return new Cursor("move"); }
}
}
}

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@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace OpenRa.Game.Graphics
{
class CursorSequence
{
readonly int start, length;
public int Start { get { return start; } }
public int End { get { return start + length; } }
public int Length { get { return length; } }
Sprite[] sprites;
public CursorSequence(string cursorSrc, XmlElement e)
{
sprites = CursorSheetBuilder.LoadAllSprites(cursorSrc, ".shp");
start = int.Parse(e.GetAttribute("start"));
if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
length = sprites.Length - start;
else if (e.HasAttribute("length"))
length = int.Parse(e.GetAttribute("length"));
else if (e.HasAttribute("end"))
length = int.Parse(e.GetAttribute("end")) - start;
else
length = 1;
}
public Sprite GetSprite(int frame)
{
return sprites[(frame % length) + start];
}
}
}

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@@ -9,6 +9,8 @@ namespace OpenRa.Game.Graphics
static Dictionary<string, Dictionary<string, Sequence>> units = static Dictionary<string, Dictionary<string, Sequence>> units =
new Dictionary<string, Dictionary<string, Sequence>>(); new Dictionary<string, Dictionary<string, Sequence>>();
static Dictionary<string, CursorSequence> cursors = new Dictionary<string, CursorSequence>();
static SequenceProvider() static SequenceProvider()
{ {
XmlDocument document = new XmlDocument(); XmlDocument document = new XmlDocument();
@@ -16,6 +18,17 @@ namespace OpenRa.Game.Graphics
foreach (XmlElement eUnit in document.SelectNodes("/sequences/unit")) foreach (XmlElement eUnit in document.SelectNodes("/sequences/unit"))
LoadSequencesForUnit(eUnit); LoadSequencesForUnit(eUnit);
foreach (XmlElement eCursor in document.SelectNodes("/sequences/cursor"))
LoadSequencesForCursor(eCursor);
}
static void LoadSequencesForCursor(XmlElement eCursor)
{
string cursorSrc = eCursor.GetAttribute("src");
foreach (XmlElement eSequence in eCursor.SelectNodes("./sequence"))
cursors.Add(eSequence.GetAttribute("name"), new CursorSequence(cursorSrc, eSequence));
} }
public static void ForcePrecache() { } // force static ctor to run public static void ForcePrecache() { } // force static ctor to run
@@ -35,5 +48,10 @@ namespace OpenRa.Game.Graphics
{ {
return units[unitName][sequenceName]; return units[unitName][sequenceName];
} }
public static CursorSequence GetCursorSequence(string cursor)
{
return cursors[cursor];
}
} }
} }

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@@ -76,6 +76,7 @@
<ItemGroup> <ItemGroup>
<Compile Include="Actor.cs" /> <Compile Include="Actor.cs" />
<Compile Include="Controller.cs" /> <Compile Include="Controller.cs" />
<Compile Include="Cursor.cs" />
<Compile Include="GameRules\FieldLoader.cs" /> <Compile Include="GameRules\FieldLoader.cs" />
<Compile Include="GameRules\Footprint.cs" /> <Compile Include="GameRules\Footprint.cs" />
<Compile Include="GameRules\InfoLoader.cs" /> <Compile Include="GameRules\InfoLoader.cs" />
@@ -86,6 +87,7 @@
<Compile Include="GameRules\WeaponInfo.cs" /> <Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Graphics\Animation.cs" /> <Compile Include="Graphics\Animation.cs" />
<Compile Include="Game.cs" /> <Compile Include="Game.cs" />
<Compile Include="Graphics\CursorSequence.cs" />
<Compile Include="Graphics\CursorSheetBuilder.cs" /> <Compile Include="Graphics\CursorSheetBuilder.cs" />
<Compile Include="Graphics\LineRenderer.cs" /> <Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\OverlayRenderer.cs" /> <Compile Include="Graphics\OverlayRenderer.cs" />

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@@ -311,5 +311,24 @@
<unit name="clock"> <unit name="clock">
<sequence name="idle" start="0" length="*"/> <sequence name="idle" start="0" length="*"/>
</unit> </unit>
<cursor src="mouse">
<sequence name="default" start="0" />
<sequence name="scroll-u" start="1" />
<sequence name="scroll-ur" start="2" />
<sequence name="scroll-r" start="3" />
<sequence name="scroll-dr" start="4" />
<sequence name="scroll-d" start="5" />
<sequence name="scroll-dl" start="6" />
<sequence name="scroll-l" start="7" />
<sequence name="scroll-ul" start="8" />
<sequence name="scroll-blocked" start="9" />
<sequence name="move" start="10" length="4" />
<sequence name="move-blocked" start="14" />
<sequence name="select" start="15" length="6" />
<sequence name="attack" start="21" length="8" />
<sequence name="move-minimap" start="29" length="6" />
<sequence name="repair" start="35" length="24" />
</cursor>
</sequences> </sequences>