Beginnings of cursor support.
This commit is contained in:
29
OpenRa.Game/Cursor.cs
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29
OpenRa.Game/Cursor.cs
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@@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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using System.IO;
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namespace OpenRa.Game
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{
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public class Cursor
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{
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CursorSequence sequence;
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Cursor(string cursor)
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{
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sequence = SequenceProvider.GetCursorSequence(cursor);
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}
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public static Cursor Default
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{
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get { return new Cursor("default"); }
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}
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public static Cursor Move
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{
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get { return new Cursor("move"); }
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}
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}
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}
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39
OpenRa.Game/Graphics/CursorSequence.cs
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39
OpenRa.Game/Graphics/CursorSequence.cs
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml;
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namespace OpenRa.Game.Graphics
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{
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class CursorSequence
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{
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readonly int start, length;
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public int Start { get { return start; } }
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public int End { get { return start + length; } }
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public int Length { get { return length; } }
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Sprite[] sprites;
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public CursorSequence(string cursorSrc, XmlElement e)
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{
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sprites = CursorSheetBuilder.LoadAllSprites(cursorSrc, ".shp");
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start = int.Parse(e.GetAttribute("start"));
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if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
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length = sprites.Length - start;
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else if (e.HasAttribute("length"))
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length = int.Parse(e.GetAttribute("length"));
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else if (e.HasAttribute("end"))
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length = int.Parse(e.GetAttribute("end")) - start;
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else
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length = 1;
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}
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public Sprite GetSprite(int frame)
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{
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return sprites[(frame % length) + start];
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}
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}
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}
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@@ -9,6 +9,8 @@ namespace OpenRa.Game.Graphics
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static Dictionary<string, Dictionary<string, Sequence>> units =
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new Dictionary<string, Dictionary<string, Sequence>>();
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static Dictionary<string, CursorSequence> cursors = new Dictionary<string, CursorSequence>();
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static SequenceProvider()
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{
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XmlDocument document = new XmlDocument();
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@@ -16,6 +18,17 @@ namespace OpenRa.Game.Graphics
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foreach (XmlElement eUnit in document.SelectNodes("/sequences/unit"))
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LoadSequencesForUnit(eUnit);
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foreach (XmlElement eCursor in document.SelectNodes("/sequences/cursor"))
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LoadSequencesForCursor(eCursor);
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}
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static void LoadSequencesForCursor(XmlElement eCursor)
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{
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string cursorSrc = eCursor.GetAttribute("src");
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foreach (XmlElement eSequence in eCursor.SelectNodes("./sequence"))
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cursors.Add(eSequence.GetAttribute("name"), new CursorSequence(cursorSrc, eSequence));
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}
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public static void ForcePrecache() { } // force static ctor to run
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@@ -35,5 +48,10 @@ namespace OpenRa.Game.Graphics
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{
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return units[unitName][sequenceName];
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}
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public static CursorSequence GetCursorSequence(string cursor)
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{
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return cursors[cursor];
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}
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}
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}
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@@ -76,6 +76,7 @@
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="Controller.cs" />
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<Compile Include="Cursor.cs" />
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<Compile Include="GameRules\FieldLoader.cs" />
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<Compile Include="GameRules\Footprint.cs" />
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<Compile Include="GameRules\InfoLoader.cs" />
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@@ -86,6 +87,7 @@
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="Graphics\CursorSequence.cs" />
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<Compile Include="Graphics\CursorSheetBuilder.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\OverlayRenderer.cs" />
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@@ -312,4 +312,23 @@
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<sequence name="idle" start="0" length="*"/>
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</unit>
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<cursor src="mouse">
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<sequence name="default" start="0" />
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<sequence name="scroll-u" start="1" />
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<sequence name="scroll-ur" start="2" />
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<sequence name="scroll-r" start="3" />
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<sequence name="scroll-dr" start="4" />
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<sequence name="scroll-d" start="5" />
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<sequence name="scroll-dl" start="6" />
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<sequence name="scroll-l" start="7" />
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<sequence name="scroll-ul" start="8" />
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<sequence name="scroll-blocked" start="9" />
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<sequence name="move" start="10" length="4" />
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<sequence name="move-blocked" start="14" />
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<sequence name="select" start="15" length="6" />
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<sequence name="attack" start="21" length="8" />
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<sequence name="move-minimap" start="29" length="6" />
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<sequence name="repair" start="35" length="24" />
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</cursor>
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</sequences>
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