Merge pull request #10269 from RoosterDragon/shader-path

Load shaders relative to the game directory, rather than the CWD
This commit is contained in:
Matthias Mailänder
2015-12-25 13:03:06 +01:00

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Platforms.Default
protected int CompileShaderObject(ShaderType type, string name)
{
var ext = type == ShaderType.VertexShader ? "vert" : "frag";
var filename = "glsl{0}{1}.{2}".F(Path.DirectorySeparatorChar, name, ext);
var filename = Path.Combine(Platform.GameDir, "glsl", name + "." + ext);
var code = File.ReadAllText(filename);
var shader = GL.CreateShader(type);