Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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var panel = widget.Get("INSTALL_MOD_PANEL");
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var mods = ModMetadata.AllMods[modId].RequiresMods.Where(m => !Game.IsModInstalled(m)).Select(m => "{0} ({1})".F(m.Key, m.Value));
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var mods = Game.Mods[modId].RequiresMods.Where(m => !Game.IsModInstalled(m)).Select(m => "{0} ({1})".F(m.Key, m.Value));
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var text = string.Join(", ", mods);
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panel.Get<LabelWidget>("MOD_LIST").Text = text;
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@@ -10,7 +10,6 @@
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using OpenRA.Widgets;
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@@ -24,11 +23,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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bool discAvailable;
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[ObjectCreator.UseCtor]
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public ModContentLogic(Widget widget, string modId, Action onCancel)
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public ModContentLogic(Widget widget, Manifest mod, ModContent content, Action onCancel)
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{
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this.content = content;
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var panel = widget.Get("CONTENT_PANEL");
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content = ModMetadata.AllMods[modId].ModContent;
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scrollPanel = panel.Get<ScrollPanelWidget>("PACKAGES");
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template = scrollPanel.Get<ContainerWidget>("PACKAGE_TEMPLATE");
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@@ -17,13 +17,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public class ModContentPromptLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public ModContentPromptLogic(Widget widget, string modId, Action continueLoading)
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public ModContentPromptLogic(Widget widget, Manifest mod, ModContent content, Action continueLoading)
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{
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var panel = widget.Get("CONTENT_PROMPT_PANEL");
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var mod = ModMetadata.AllMods[modId];
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var content = ModMetadata.AllMods[modId].ModContent;
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var headerTemplate = panel.Get<LabelWidget>("HEADER_TEMPLATE");
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var headerLines = !string.IsNullOrEmpty(content.InstallPromptMessage) ? content.InstallPromptMessage.Replace("\\n", "\n").Split('\n') : new string[0];
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var headerHeight = 0;
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@@ -46,7 +43,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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Ui.OpenWindow("CONTENT_PANEL", new WidgetArgs
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{
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{ "modId", modId },
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{ "mod", mod },
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{ "content", content },
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{ "onCancel", Ui.CloseWindow }
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});
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};
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