Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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Game.ModData = utility.ModData;
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var rules = Ruleset.LoadDefaultsForTileSet(utility.ModData, "ARRAKIS");
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var map = D2kMapImporter.Import(args[1], utility.ModData.Manifest.Mod.Id, args[2], rules);
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var map = D2kMapImporter.Import(args[1], utility.ModData.Manifest.Id, args[2], rules);
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if (map == null)
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return;
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