Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl

This commit is contained in:
Mike Bundy
2011-04-07 01:24:22 +01:00
committed by Chris Forbes
parent 7d29d90338
commit 3e04b17b46
4 changed files with 72 additions and 6 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
[Sync] [Sync]
int Experience = 0; int Experience = 0;
[Sync] [Sync]
int Level = 0; public int Level { get; private set; }
public void GiveOneLevel() public void GiveOneLevel()
{ {

View File

@@ -0,0 +1,59 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA
{
class GivesBountyInfo : TraitInfo<GivesBounty>
{
public readonly int Percentage = 10;
public readonly int LevelMod = 125;
}
class GivesBounty : INotifyDamage
{
int GetMultiplier(Actor self)
{
// returns 100's as 1, so as to keep accuracy for longer.
var info = self.Info.Traits.Get<GivesBountyInfo>();
var gainsExp = self.TraitOrDefault<GainsExperience>();
if (gainsExp == null)
return 100;
var slevel = self.Trait<GainsExperience>().Level;
return (slevel > 0) ? slevel * info.LevelMod : 100;
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{
var info = self.Info.Traits.Get<GivesBountyInfo>();
// Prevent TK from giving Bounty
if (e.Attacker == null || e.Attacker.Destroyed || e.Attacker.Owner.Stances[self.Owner] == Stance.Ally)
return;
var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
var cost = valued != null ? valued.Cost : 0;
// 2 hundreds because of GetMultiplier and info.Percentage.
var bounty = (int)(cost * GetMultiplier(self) * info.Percentage / 10000);
e.Attacker.World.AddFrameEndTask(w => w.Add(new CashTick(bounty, 20, 1, self.CenterLocation, e.Attacker.Owner.ColorRamp.GetColor(0))));
e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
}
}
}
}

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@@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion> <ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid> <ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
@@ -52,11 +52,11 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AcceptsSupplies.cs" /> <Compile Include="AcceptsSupplies.cs" />
<Compile Include="Activities\Attack.cs" /> <Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\CallFunc.cs" /> <Compile Include="Activities\CallFunc.cs" />
<Compile Include="Activities\CaptureBuilding.cs" /> <Compile Include="Activities\CaptureBuilding.cs" />
<Compile Include="Activities\DonateSupplies.cs" /> <Compile Include="Activities\DonateSupplies.cs" />
<Compile Include="Activities\QueuedActivity.cs" /> <Compile Include="Activities\QueuedActivity.cs" />
<Compile Include="Activities\DeliverOre.cs" /> <Compile Include="Activities\DeliverOre.cs" />
<Compile Include="Activities\Demolish.cs" /> <Compile Include="Activities\Demolish.cs" />
@@ -66,6 +66,7 @@
<Compile Include="Air\EjectOnDeath.cs" /> <Compile Include="Air\EjectOnDeath.cs" />
<Compile Include="Buildings\Sellable.cs" /> <Compile Include="Buildings\Sellable.cs" />
<Compile Include="Effects\CashTick.cs" /> <Compile Include="Effects\CashTick.cs" />
<Compile Include="GivesBounty.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" /> <Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="ProductionBar.cs" /> <Compile Include="ProductionBar.cs" />
<Compile Include="Render\RenderEditorOnly.cs" /> <Compile Include="Render\RenderEditorOnly.cs" />
@@ -109,7 +110,7 @@
<Compile Include="Buildings\TechTree.cs" /> <Compile Include="Buildings\TechTree.cs" />
<Compile Include="Buildings\Util.cs" /> <Compile Include="Buildings\Util.cs" />
<Compile Include="ProximityCaptor.cs" /> <Compile Include="ProximityCaptor.cs" />
<Compile Include="SupplyTruck.cs" /> <Compile Include="SupplyTruck.cs" />
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" /> <Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="Valued.cs" /> <Compile Include="Valued.cs" />
<Compile Include="Combat.cs" /> <Compile Include="Combat.cs" />

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@@ -27,7 +27,8 @@
Notification: unitlst1.aud Notification: unitlst1.aud
ProximityCaptor: ProximityCaptor:
Types:Vehicle Types:Vehicle
GivesBounty:
^Tank: ^Tank:
AppearsOnRadar: AppearsOnRadar:
Mobile: Mobile:
@@ -57,6 +58,7 @@
Notification: unitlst1.aud Notification: unitlst1.aud
ProximityCaptor: ProximityCaptor:
Types:Tank Types:Tank
GivesBounty:
^Infantry: ^Infantry:
AppearsOnRadar: AppearsOnRadar:
@@ -93,6 +95,7 @@
Notification: unitlst1.aud Notification: unitlst1.aud
ProximityCaptor: ProximityCaptor:
Types:Infantry Types:Infantry
GivesBounty:
^Ship: ^Ship:
AppearsOnRadar: AppearsOnRadar:
@@ -115,6 +118,7 @@
Notification: navylst1.aud Notification: navylst1.aud
ProximityCaptor: ProximityCaptor:
Types:Ship Types:Ship
GivesBounty:
^Plane: ^Plane:
AppearsOnRadar: AppearsOnRadar:
@@ -139,6 +143,7 @@
EjectOnDeath: EjectOnDeath:
PilotActor: E1 PilotActor: E1
SuccessRate: 50 SuccessRate: 50
GivesBounty:
^Building: ^Building:
AppearsOnRadar: AppearsOnRadar:
@@ -168,6 +173,7 @@
Types:Building Types:Building
Sellable: Sellable:
AcceptsSupplies: AcceptsSupplies:
GivesBounty:
^Wall: ^Wall:
AppearsOnRadar: AppearsOnRadar: