from mirey: pilot parachutes from shot down plane, sometimes
This commit is contained in:
61
OpenRA.Mods.RA/Air/EjectOnDeath.cs
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61
OpenRA.Mods.RA/Air/EjectOnDeath.cs
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@@ -0,0 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>
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{
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public readonly string PilotActor = "E1";
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public readonly int SuccessRate = 50;
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public readonly string ChuteSound = "chute1.aud";
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}
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public class EjectOnDeath : INotifyDamage
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead())
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{
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var a = self;
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var info = self.Info.Traits.Get<EjectOnDeathInfo>();
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var pilot = a.World.CreateActor(false, info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(a.Owner) });
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var r = self.World.SharedRandom.Next(1, 100);
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var aircraft = a.Trait<IMove>();
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if (IsSuitableCell(pilot, a.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10)
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{
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var rs = pilot.Trait<RenderSimple>();
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a.World.AddFrameEndTask(w => w.Add(
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new Parachute(pilot.Owner, rs.anim.Name,
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Util.CenterOfCell(Util.CellContaining(a.CenterLocation)),
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aircraft.Altitude, pilot)));
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Sound.Play(info.ChuteSound, a.CenterLocation);
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}
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else
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{
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pilot.Destroy();
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}
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}
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}
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bool IsSuitableCell(Actor actorToDrop, int2 p)
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{
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return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
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}
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}
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}
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid>
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<OutputType>Library</OutputType>
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@@ -63,6 +63,7 @@
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<Compile Include="Activities\Enter.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Air\FlyCircle.cs" />
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<Compile Include="Air\EjectOnDeath.cs" />
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<Compile Include="Buildings\Sellable.cs" />
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<Compile Include="Effects\CashTick.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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@@ -136,6 +136,9 @@
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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EjectOnDeath:
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PilotActor: E1
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SuccessRate: 50
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^Building:
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AppearsOnRadar:
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@@ -34,6 +34,7 @@ BADR:
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Interval: 2
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-EjectOnDeath:
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BADR.bomber:
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CarpetBomb:
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@@ -72,6 +73,7 @@ BADR.bomber:
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Interval: 2
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-EjectOnDeath:
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V2RL:
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Inherits: ^Vehicle
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