Fix Map editor total ore money
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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var t = Tiles[cell];
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var t = Tiles[cell];
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if (t.Density > 0)
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if (t.Density > 0)
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NetWorth -= t.Density * t.Type.Info.ValuePerUnit;
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NetWorth -= (t.Density + 1) * t.Type.Info.ValuePerUnit;
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ResourceType type;
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ResourceType type;
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if (Resources.TryGetValue(tile.Type, out type))
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if (Resources.TryGetValue(tile.Type, out type))
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@@ -153,12 +153,14 @@ namespace OpenRA.Mods.Common.Traits
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return t;
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return t;
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}
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}
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NetWorth -= t.Density * type.Info.ValuePerUnit;
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// Density + 1 as workaround for fixing ResourceLayer.Harvest as it would be very disruptive to balancing
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if (t.Density > 0)
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NetWorth -= (t.Density + 1) * type.Info.ValuePerUnit;
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// Set density based on the number of neighboring resources
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// Set density based on the number of neighboring resources
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t.Density = ResourceDensityAt(c);
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t.Density = ResourceDensityAt(c);
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NetWorth += t.Density * type.Info.ValuePerUnit;
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NetWorth += (t.Density + 1) * type.Info.ValuePerUnit;
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var sprites = type.Variants[t.Variant];
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var sprites = type.Variants[t.Variant];
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var frame = int2.Lerp(0, sprites.Length - 1, t.Density, type.Info.MaxDensity);
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var frame = int2.Lerp(0, sprites.Length - 1, t.Density, type.Info.MaxDensity);
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