Bot's GetNearbyIndicesThreat: fix the wrong parameter passing
This commit is contained in:
committed by
Gustas Kažukauskas
parent
7e8f4a3479
commit
3e7e4df2ed
@@ -225,7 +225,7 @@ namespace OpenRA.Mods.Common.Traits
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attraction -= indiceSideLengthSquare << 4;
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else
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{
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var (indiceCount, nearbyEnemyBase, nearbyEnemy) = resourceMapModule.GetNearbyIndicesThreat(i);
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var (indiceCount, nearbyEnemy, nearbyEnemyBase) = resourceMapModule.GetNearbyIndicesThreat(i);
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if (nearbyEnemyBase + nearbyEnemy > 0)
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attraction -= indiceSideLengthSquare >> 5;
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}
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@@ -290,7 +290,7 @@ namespace OpenRA.Mods.Common.Traits
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*
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* 2). the weight of friendly construction yard within range: -indiceSideLengthSquare. If it belongs to an ally, -indiceSideLengthSquare/2.
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*
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* 3). the weight of enemy within range: -indiceSideLengthSquare*16 for base building, otherwise -indiceSideLengthSquare/64
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* 3). the weight of enemy within range: -indiceSideLengthSquare*8 for base building, otherwise -indiceSideLengthSquare/64
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*
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* 4). the weight of friendly refinery within range (not for CheckBase mode): -indiceSideLengthSquare. If it belongs to an ally, -indiceSideLengthSquare/2.
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*
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@@ -503,17 +503,17 @@ namespace OpenRA.Mods.Common.Traits
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{
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var baseIndice = resourceMapModule.GetIndice(index);
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var (indiceCount, nearbyEnemyBaseThreat, nearbyEnemyThreat) = resourceMapModule.GetNearbyIndicesThreat(index);
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var (indiceCount, nearbyEnemyThreat, nearbyEnemyBaseThreat) = resourceMapModule.GetNearbyIndicesThreat(index);
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var indiceEnemyBaseThreat = Math.Max(baseIndice.EnemyBaseCount - baseIndice.FriendlyBaseCount, 0);
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var indiceEnemyUnitThreat = Math.Max(baseIndice.EnemyUnitCount - baseIndice.FriendlyUnitCount, 0);
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if (indiceCount == 0)
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return (indiceEnemyUnitThreat * indiceSideLengthSquare >> 6) + (indiceEnemyBaseThreat * indiceSideLengthSquare << 4);
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return (indiceEnemyUnitThreat * indiceSideLengthSquare >> 6) + (indiceEnemyBaseThreat * indiceSideLengthSquare << 3);
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return ((indiceEnemyUnitThreat + nearbyEnemyThreat / indiceCount) * indiceSideLengthSquare >> 6) +
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((indiceEnemyBaseThreat + nearbyEnemyBaseThreat / indiceCount) * indiceSideLengthSquare << 4);
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return ((indiceEnemyUnitThreat * indiceSideLengthSquare + nearbyEnemyThreat * indiceSideLengthSquare / indiceCount) >> 6) +
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((indiceEnemyBaseThreat * indiceSideLengthSquare + nearbyEnemyBaseThreat * indiceSideLengthSquare / indiceCount) << 3);
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}
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void IBotTick.BotTick(IBot bot)
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