Add plumbing for trait-defined lobby options.

This commit is contained in:
Paul Chote
2016-04-20 00:40:49 -04:00
parent d27d265bdd
commit 3e92c1944a
4 changed files with 175 additions and 2 deletions

View File

@@ -412,4 +412,50 @@ namespace OpenRA.Traits
public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); }
public interface IRulesetLoaded : IRulesetLoaded<ActorInfo>, ITraitInfoInterface { }
[RequireExplicitImplementation]
public interface ILobbyOptions : ITraitInfoInterface
{
IEnumerable<LobbyOption> LobbyOptions(Ruleset rules);
}
public class LobbyOption
{
public readonly string Id;
public readonly string Name;
public readonly IReadOnlyDictionary<string, string> Values;
public readonly string DefaultValue;
public readonly bool Locked;
public LobbyOption(string id, string name, IReadOnlyDictionary<string, string> values, string defaultValue, bool locked)
{
Id = id;
Name = name;
Values = values;
DefaultValue = defaultValue;
Locked = locked;
}
public virtual string ValueChangedMessage(string playerName, string newValue)
{
return playerName + " changed " + Name + " to " + Values[newValue] + ".";
}
}
public class LobbyBooleanOption : LobbyOption
{
static readonly Dictionary<string, string> BoolValues = new Dictionary<string, string>()
{
{ true.ToString(), "enabled" },
{ false.ToString(), "disabled" }
};
public LobbyBooleanOption(string id, string name, bool defaultValue, bool locked)
: base(id, name, new ReadOnlyDictionary<string, string>(BoolValues), defaultValue.ToString(), locked) { }
public override string ValueChangedMessage(string playerName, string newValue)
{
return playerName + " " + BoolValues[newValue] + " " + Name + ".";
}
}
}