Merge pull request #7291 from RoosterDragon/dynamic-palette-sizing
Implement dynamic hardware palette sizing.
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@@ -24,7 +24,7 @@ namespace OpenRA.Graphics
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this.world = world;
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this.map = world.Map;
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var terrainPalette = wr.Palette("terrain").Index;
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var terrainPalette = wr.Palette("terrain").TextureIndex;
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var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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var nv = 0;
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