Implement dynamic hardware palette sizing.
The HardwarePalette will now grow its palette buffer and texture in power-of-2 increments. This avoids it having to allocate memory for a full 256x256 texture up front. In practice the default mods use 22 or 23 palettes so a 32x256 texture is used. This means both the buffer and texture save neatly on memory. Additionally, HardwarePalette.ApplyModifiers sees a nice speedup as it has to transfer a much smaller amount of memory from the buffer to the texture. To facilitate this change, the MaxPalettes constant is no more. Instead the PaletteReference deals with the calculation of the index and this is passed into the appropriate methods.
This commit is contained in:
@@ -16,14 +16,13 @@ namespace OpenRA.Graphics
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{
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public sealed class HardwarePalette : IDisposable
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{
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public const int MaxPalettes = 256;
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public ITexture Texture { get; private set; }
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public int Height { get; private set; }
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readonly Dictionary<string, ImmutablePalette> palettes = new Dictionary<string, ImmutablePalette>();
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readonly Dictionary<string, MutablePalette> modifiablePalettes = new Dictionary<string, MutablePalette>();
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readonly IReadOnlyDictionary<string, MutablePalette> readOnlyModifiablePalettes;
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readonly Dictionary<string, int> indices = new Dictionary<string, int>();
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readonly uint[,] buffer = new uint[MaxPalettes, Palette.Size];
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byte[] buffer = new byte[0];
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public HardwarePalette()
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{
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@@ -52,14 +51,19 @@ namespace OpenRA.Graphics
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public void AddPalette(string name, ImmutablePalette p, bool allowModifiers)
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{
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if (palettes.Count >= MaxPalettes)
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throw new InvalidOperationException("Limit of {0} palettes reached. Cannot add {1}.".F(MaxPalettes, name));
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if (palettes.ContainsKey(name))
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throw new InvalidOperationException("Palette {0} has already been defined".F(name));
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int index = palettes.Count;
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indices.Add(name, index);
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palettes.Add(name, p);
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if (palettes.Count > Height)
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{
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Height = Exts.NextPowerOf2(palettes.Count);
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Array.Resize(ref buffer, Height * Palette.Size * 4);
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}
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if (allowModifiers)
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modifiablePalettes.Add(name, new MutablePalette(p));
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else
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@@ -74,13 +78,13 @@ namespace OpenRA.Graphics
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CopyPaletteToBuffer(indices[name], palettes[name] = new ImmutablePalette(p));
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else
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throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
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Texture.SetData(buffer);
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CopyBufferToTexture();
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}
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public void Initialize()
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{
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CopyModifiablePalettesToBuffer();
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Texture.SetData(buffer);
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CopyBufferToTexture();
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}
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void CopyPaletteToBuffer(int index, IPalette p)
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@@ -94,6 +98,11 @@ namespace OpenRA.Graphics
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CopyPaletteToBuffer(indices[kvp.Key], kvp.Value);
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}
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void CopyBufferToTexture()
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{
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Texture.SetData(buffer, Palette.Size, Height);
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}
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public void ApplyModifiers(IEnumerable<IPaletteModifier> paletteMods)
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{
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foreach (var mod in paletteMods)
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@@ -101,7 +110,7 @@ namespace OpenRA.Graphics
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// Update our texture with the changes.
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CopyModifiablePalettesToBuffer();
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Texture.SetData(buffer);
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CopyBufferToTexture();
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// Reset modified palettes back to their original colors, ready for next time.
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foreach (var kvp in modifiablePalettes)
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@@ -57,7 +57,7 @@ namespace OpenRA.Graphics
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PaletteReference CreatePaletteReference(string name)
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{
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var pal = palette.GetPalette(name);
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal);
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal, palette);
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}
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string cursorName;
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@@ -51,15 +51,15 @@ namespace OpenRA.Graphics
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public void DrawSprite(Sprite s, float2 location, PaletteReference pal)
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{
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DrawSprite(s, location, pal.Index, s.Size);
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DrawSprite(s, location, pal.TextureIndex, s.Size);
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}
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public void DrawSprite(Sprite s, float2 location, PaletteReference pal, float2 size)
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{
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DrawSprite(s, location, pal.Index, size);
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DrawSprite(s, location, pal.TextureIndex, size);
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}
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void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
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void DrawSprite(Sprite s, float2 location, float paletteTextureIndex, float2 size)
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{
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renderer.CurrentBatchRenderer = this;
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@@ -74,7 +74,7 @@ namespace OpenRA.Graphics
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currentBlend = s.BlendMode;
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currentSheet = s.Sheet;
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteIndex, nv, size);
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Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteTextureIndex, nv, size);
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nv += 4;
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}
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@@ -24,7 +24,7 @@ namespace OpenRA.Graphics
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this.world = world;
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this.map = world.Map;
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var terrainPalette = wr.Palette("terrain").Index;
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var terrainPalette = wr.Palette("terrain").TextureIndex;
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var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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var nv = 0;
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@@ -21,23 +21,22 @@ namespace OpenRA.Graphics
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static readonly int[] ChannelMasks = { 2, 1, 0, 3 };
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static readonly float[] ChannelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
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public static void FastCreateQuad(Vertex[] vertices, float2 o, Sprite r, int palette, int nv, float2 size)
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public static void FastCreateQuad(Vertex[] vertices, float2 o, Sprite r, float paletteTextureIndex, int nv, float2 size)
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{
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var b = new float2(o.X + size.X, o.Y);
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var c = new float2(o.X + size.X, o.Y + size.Y);
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var d = new float2(o.X, o.Y + size.Y);
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FastCreateQuad(vertices, o, b, c, d, r, palette, nv);
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FastCreateQuad(vertices, o, b, c, d, r, paletteTextureIndex, nv);
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}
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public static void FastCreateQuad(Vertex[] vertices, float2 a, float2 b, float2 c, float2 d, Sprite r, int palette, int nv)
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public static void FastCreateQuad(Vertex[] vertices, float2 a, float2 b, float2 c, float2 d, Sprite r, float paletteTextureIndex, int nv)
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{
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var attribP = palette / (float)HardwarePalette.MaxPalettes;
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var attribC = ChannelSelect[(int)r.Channel];
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vertices[nv] = new Vertex(a, r.Left, r.Top, attribP, attribC);
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vertices[nv + 1] = new Vertex(b, r.Right, r.Top, attribP, attribC);
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vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, attribP, attribC);
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vertices[nv + 3] = new Vertex(d, r.Left, r.Bottom, attribP, attribC);
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vertices[nv] = new Vertex(a, r.Left, r.Top, paletteTextureIndex, attribC);
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vertices[nv + 1] = new Vertex(b, r.Right, r.Top, paletteTextureIndex, attribC);
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vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, paletteTextureIndex, attribC);
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vertices[nv + 3] = new Vertex(d, r.Left, r.Bottom, paletteTextureIndex, attribC);
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}
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public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
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@@ -203,11 +203,11 @@ namespace OpenRA.Graphics
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var lightDirection = ExtractRotationVector(Util.MatrixMultiply(Util.MatrixInverse(t), lightTransform));
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Render(rd, Util.MatrixMultiply(transform, t), lightDirection,
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lightAmbientColor, lightDiffuseColor, color.Index, normals.Index);
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lightAmbientColor, lightDiffuseColor, color.TextureMidIndex, normals.TextureMidIndex);
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// Disable shadow normals by forcing zero diffuse and identity ambient light
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Render(rd, Util.MatrixMultiply(shadow, t), lightDirection,
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ShadowAmbient, ShadowDiffuse, shadowPalette.Index, normals.Index);
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ShadowAmbient, ShadowDiffuse, shadowPalette.TextureMidIndex, normals.TextureMidIndex);
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}
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}
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}));
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@@ -254,12 +254,10 @@ namespace OpenRA.Graphics
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VoxelRenderData renderData,
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float[] t, float[] lightDirection,
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float[] ambientLight, float[] diffuseLight,
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int colorPalette, int normalsPalette)
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float colorPaletteTextureMidIndex, float normalsPaletteTextureMidIndex)
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{
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shader.SetTexture("DiffuseTexture", renderData.Sheet.GetTexture());
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shader.SetVec("PaletteRows",
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(colorPalette + 0.5f) / HardwarePalette.MaxPalettes,
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(normalsPalette + 0.5f) / HardwarePalette.MaxPalettes);
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shader.SetVec("PaletteRows", colorPaletteTextureMidIndex, normalsPaletteTextureMidIndex);
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shader.SetMatrix("TransformMatrix", t);
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shader.SetVec("LightDirection", lightDirection, 4);
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shader.SetVec("AmbientLight", ambientLight, 3);
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@@ -19,13 +19,17 @@ namespace OpenRA.Graphics
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public class PaletteReference
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{
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public readonly string Name;
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public readonly int Index;
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public IPalette Palette { get; internal set; }
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public PaletteReference(string name, int index, IPalette palette)
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readonly float index;
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readonly HardwarePalette hardwarePalette;
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public float TextureIndex { get { return index / hardwarePalette.Height; } }
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public float TextureMidIndex { get { return (index + 0.5f) / hardwarePalette.Height; } }
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public PaletteReference(string name, int index, IPalette palette, HardwarePalette hardwarePalette)
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{
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Name = name;
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Index = index;
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Palette = palette;
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this.index = index;
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this.hardwarePalette = hardwarePalette;
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}
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}
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@@ -59,7 +63,7 @@ namespace OpenRA.Graphics
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PaletteReference CreatePaletteReference(string name)
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{
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var pal = palette.GetPalette(name);
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal);
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal, palette);
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}
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public PaletteReference Palette(string name) { return palettes.GetOrAdd(name, CreatePaletteReference); }
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