Fix V2 Rocket Launcher facings

Now with AmmoPool

V2 changes for Fort Lonestar
This commit is contained in:
Arular101
2017-11-20 10:37:34 +01:00
committed by reaperrr
parent 855042894c
commit 3ed18f51e3
5 changed files with 16 additions and 11 deletions

View File

@@ -303,6 +303,8 @@ ARTY:
V2RL:
Health:
HP: 100
ReloadAmmoPool:
Delay: 280
4TNK:
Health:

View File

@@ -142,7 +142,6 @@ FLAK-23:
Explosions: med_explosion
SCUD:
ReloadDelay: 280
Range: 7c0
Projectile: Bullet
Arm: 10

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@@ -24,14 +24,24 @@ V2RL:
Range: 4c0
Armament:
Weapon: SCUD
PauseOnCondition: !ammo
AmmoPool:
Ammo: 1
PipCount: 0
AmmoCondition: ammo
ReloadAmmoPool:
Delay: 240
Count: 1
AttackFrontal:
WithFacingSpriteBody:
RequiresCondition: ammo
WithFacingSpriteBody@EMPTY:
RequiresCondition: !ammo
Sequence: empty-idle
SelectionDecorations:
VisualBounds: 28,28
Explodes:
Weapon: V2Explode
WithAttackAnimation:
AimSequence: aim
ReloadPrefix: empty-
ProducibleWithLevel:
Prerequisites: vehicles.upgraded

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@@ -166,12 +166,6 @@ v2rl:
Start: 32
Facings: 32
UseClassicFacingFudge: True
aim:
Start: 64
Facings: 8
empty-aim:
Start: 72
Facings: 8
icon: v2rlicon
arty:

View File

@@ -313,7 +313,7 @@ SubMissileAA:
SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240
ReloadDelay: 0
Range: 10c0
MinRange: 3c0
Report: missile1.aud