Fix V2 Rocket Launcher facings
Now with AmmoPool V2 changes for Fort Lonestar
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@@ -303,6 +303,8 @@ ARTY:
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V2RL:
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Health:
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HP: 100
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ReloadAmmoPool:
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Delay: 280
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4TNK:
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Health:
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@@ -142,7 +142,6 @@ FLAK-23:
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Explosions: med_explosion
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SCUD:
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ReloadDelay: 280
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Range: 7c0
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Projectile: Bullet
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Arm: 10
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@@ -24,14 +24,24 @@ V2RL:
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Range: 4c0
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Armament:
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Weapon: SCUD
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PauseOnCondition: !ammo
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AmmoPool:
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Ammo: 1
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PipCount: 0
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AmmoCondition: ammo
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ReloadAmmoPool:
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Delay: 240
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Count: 1
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AttackFrontal:
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WithFacingSpriteBody:
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RequiresCondition: ammo
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WithFacingSpriteBody@EMPTY:
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RequiresCondition: !ammo
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Sequence: empty-idle
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SelectionDecorations:
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VisualBounds: 28,28
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Explodes:
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Weapon: V2Explode
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WithAttackAnimation:
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AimSequence: aim
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ReloadPrefix: empty-
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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@@ -166,12 +166,6 @@ v2rl:
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Start: 32
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Facings: 32
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UseClassicFacingFudge: True
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aim:
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Start: 64
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Facings: 8
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empty-aim:
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Start: 72
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Facings: 8
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icon: v2rlicon
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arty:
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@@ -313,7 +313,7 @@ SubMissileAA:
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SCUD:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 240
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ReloadDelay: 0
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Range: 10c0
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MinRange: 3c0
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Report: missile1.aud
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