Rewrite UpgradeManager implementation to suit conditions.
This commit is contained in:
@@ -222,7 +222,7 @@ namespace OpenRA.Support
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return new VariableToken(start, expression.Substring(start));
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}
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static bool ParseSymbol(VariableToken t, Dictionary<string, bool> symbols)
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static bool ParseSymbol(VariableToken t, IReadOnlyDictionary<string, bool> symbols)
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{
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bool value;
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symbols.TryGetValue(t.Symbol, out value);
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@@ -271,7 +271,7 @@ namespace OpenRA.Support
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yield return s.Pop();
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}
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public bool Evaluate(Dictionary<string, bool> symbols)
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public bool Evaluate(IReadOnlyDictionary<string, bool> symbols)
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{
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var s = new Stack<bool>();
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foreach (var t in postfix)
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class Armament : UpgradableTrait<ArmamentInfo>, INotifyCreated, ITick, IExplodeModifier
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public class Armament : UpgradableTrait<ArmamentInfo>, ITick, IExplodeModifier
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{
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public readonly WeaponInfo Weapon;
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public readonly Barrel[] Barrels;
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@@ -141,12 +141,14 @@ namespace OpenRA.Mods.Common.Traits
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return new WDist(Util.ApplyPercentageModifiers(Weapon.Range.Length, rangeModifiers));
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}
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protected virtual void Created(Actor self)
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protected override void Created(Actor self)
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{
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turret = self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == Info.Turret);
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ammoPool = self.TraitsImplementing<AmmoPool>().FirstOrDefault(la => la.Info.Name == Info.AmmoPoolName);
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coords = self.Trait<BodyOrientation>();
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rangeModifiers = self.TraitsImplementing<IRangeModifier>().ToArray().Select(m => m.GetRangeModifier());
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base.Created(self);
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}
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protected virtual void Tick(Actor self)
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@@ -170,12 +172,6 @@ namespace OpenRA.Mods.Common.Traits
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delayedActions.RemoveAll(a => a.First <= 0);
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}
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void INotifyCreated.Created(Actor self)
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{
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// Split into a protected method to allow subclassing
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Created(self);
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}
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void ITick.Tick(Actor self)
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{
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// Split into a protected method to allow subclassing
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@@ -20,7 +20,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor can transport Passenger actors.")]
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public class CargoInfo : ITraitInfo, Requires<IOccupySpaceInfo>, Requires<UpgradeManagerInfo>
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public class CargoInfo : ITraitInfo, Requires<IOccupySpaceInfo>
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{
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[Desc("The maximum sum of Passenger.Weight that this actor can support.")]
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public readonly int MaxWeight = 0;
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@@ -67,7 +67,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly CargoInfo Info;
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readonly Actor self;
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readonly UpgradeManager upgradeManager;
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readonly Stack<Actor> cargo = new Stack<Actor>();
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readonly HashSet<Actor> reserves = new HashSet<Actor>();
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readonly Lazy<IFacing> facing;
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@@ -76,6 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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int totalWeight = 0;
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int reservedWeight = 0;
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Aircraft aircraft;
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UpgradeManager upgradeManager;
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CPos currentCell;
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public IEnumerable<CPos> CurrentAdjacentCells { get; private set; }
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@@ -89,7 +89,6 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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Unloading = false;
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checkTerrainType = info.UnloadTerrainTypes.Count > 0;
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upgradeManager = self.Trait<UpgradeManager>();
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if (init.Contains<RuntimeCargoInit>())
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{
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@@ -127,6 +126,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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aircraft = self.TraitOrDefault<Aircraft>();
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upgradeManager = self.Trait<UpgradeManager>();
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}
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static int GetWeight(Actor a) { return a.Info.TraitInfo<PassengerInfo>().Weight; }
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can be carried by actors with the `Carryall` trait.")]
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public class CarryableInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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public class CarryableInfo : ITraitInfo
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{
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[UpgradeGrantedReference]
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[Desc("The upgrades to grant to self while waiting or being carried.")]
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@@ -27,10 +27,10 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new Carryable(init.Self, this); }
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}
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public class Carryable
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public class Carryable : INotifyCreated
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{
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readonly CarryableInfo info;
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readonly UpgradeManager upgradeManager;
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UpgradeManager upgradeManager;
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public Actor Carrier { get; private set; }
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public bool Reserved { get { return state != State.Free; } }
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@@ -44,6 +44,10 @@ namespace OpenRA.Mods.Common.Traits
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public Carryable(Actor self, CarryableInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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upgradeManager = self.Trait<UpgradeManager>();
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}
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@@ -29,10 +29,10 @@ namespace OpenRA.Mods.Common.Traits
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public void AddedToWorld(Actor self)
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{
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if (!IsTraitDisabled)
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UpgradeEnabled(self);
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TraitEnabled(self);
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}
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protected override void UpgradeEnabled(Actor self)
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protected override void TraitEnabled(Actor self)
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{
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if (self.IsDead)
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return;
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@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Common.Traits
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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protected override void UpgradeEnabled(Actor self) { power.UpdateActor(self); }
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protected override void UpgradeDisabled(Actor self) { power.UpdateActor(self); }
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protected override void TraitEnabled(Actor self) { power.UpdateActor(self); }
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protected override void TraitDisabled(Actor self) { power.UpdateActor(self); }
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int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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power = newOwner.PlayerActor.Trait<PowerManager>();
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}
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protected override void UpgradeDisabled(Actor self)
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protected override void TraitDisabled(Actor self)
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{
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if (!disabled || !Info.CancelWhenDisabled)
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return;
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@@ -41,8 +41,8 @@ namespace OpenRA.Mods.Common.Traits
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powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
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}
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protected override void UpgradeEnabled(Actor self) { PlayerPower.UpdateActor(self); }
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protected override void UpgradeDisabled(Actor self) { PlayerPower.UpdateActor(self); }
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protected override void TraitEnabled(Actor self) { PlayerPower.UpdateActor(self); }
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protected override void TraitDisabled(Actor self) { PlayerPower.UpdateActor(self); }
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public void AddedToWorld(Actor self) { PlayerPower.UpdateActor(self); }
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public void RemovedFromWorld(Actor self) { PlayerPower.RemoveActor(self); }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new LeavesTrails(init.Self, this); }
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}
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public class LeavesTrails : UpgradableTrait<LeavesTrailsInfo>, ITick, INotifyCreated
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public class LeavesTrails : UpgradableTrait<LeavesTrailsInfo>, ITick
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{
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BodyOrientation body;
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IFacing facing;
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@@ -75,12 +75,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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WPos cachedPosition;
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public void Created(Actor self)
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protected override void Created(Actor self)
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{
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body = self.Trait<BodyOrientation>();
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facing = self.TraitOrDefault<IFacing>();
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cachedFacing = facing != null ? facing.Facing : 0;
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cachedPosition = self.CenterPosition;
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base.Created(self);
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}
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int ticks;
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@@ -132,7 +134,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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protected override void UpgradeEnabled(Actor self)
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protected override void TraitEnabled(Actor self)
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{
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cachedPosition = self.CenterPosition;
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}
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle, INotifyCreated
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public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
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{
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readonly IMove move;
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protected readonly Animation DefaultAnimation;
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@@ -90,9 +90,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public void Created(Actor self)
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protected override void Created(Actor self)
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{
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rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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base.Created(self);
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}
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protected virtual string NormalizeInfantrySequence(Actor self, string baseSequence)
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@@ -128,7 +128,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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protected override void UpgradeEnabled(Actor self)
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protected override void TraitEnabled(Actor self)
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{
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if (info.Image == null)
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return;
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.Animation.PlayThen(info.OpeningSequence, () => anim.Animation.PlayRepeating(info.Sequence));
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}
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protected override void UpgradeDisabled(Actor self)
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protected override void TraitDisabled(Actor self)
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{
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if (info.Image == null)
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return;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Targetable(init.Self, this); }
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}
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public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable, INotifyCreated
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public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable
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{
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protected static readonly string[] None = new string[] { };
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protected Cloak[] cloaks;
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@@ -35,9 +35,11 @@ namespace OpenRA.Mods.Common.Traits
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public Targetable(Actor self, TargetableInfo info)
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: base(info) { }
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void INotifyCreated.Created(Actor self)
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protected override void Created(Actor self)
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{
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cloaks = self.TraitsImplementing<Cloak>().ToArray();
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base.Created(self);
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}
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public virtual bool TargetableBy(Actor self, Actor viewer)
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@@ -17,9 +17,9 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
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public abstract class UpgradableTraitInfo : IUpgradableInfo, IRulesetLoaded
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public abstract class UpgradableTraitInfo : IConditionConsumerInfo, IRulesetLoaded
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{
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static readonly Dictionary<string, bool> NoConditions = new Dictionary<string, bool>();
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static readonly IReadOnlyDictionary<string, bool> NoConditions = new ReadOnlyDictionary<string, bool>(new Dictionary<string, bool>());
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[UpgradeUsedReference]
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[Desc("Boolean expression defining the condition to enable this trait.")]
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@@ -43,12 +43,11 @@ namespace OpenRA.Mods.Common.Traits
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/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
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/// Note that EnabledByUpgrade is not called at creation even if this starts as enabled.
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/// </summary>
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public abstract class UpgradableTrait<InfoType> : IUpgradable, IDisabledTrait, ISync where InfoType : UpgradableTraitInfo
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public abstract class UpgradableTrait<InfoType> : IConditionConsumer, IDisabledTrait, INotifyCreated, ISync where InfoType : UpgradableTraitInfo
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{
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public readonly InfoType Info;
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readonly Dictionary<string, bool> conditions = new Dictionary<string, bool>();
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IEnumerable<string> IUpgradable.UpgradeTypes
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IEnumerable<string> IConditionConsumer.Conditions
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{
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get
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{
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@@ -65,36 +64,38 @@ namespace OpenRA.Mods.Common.Traits
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{
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Info = info;
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// TODO: Set initial state from a ConditionsInit once that exists
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IsTraitDisabled = info.RequiresCondition != null ?
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!info.RequiresCondition.Evaluate(conditions) : false;
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// Conditional traits will be enabled (if appropriate) by the UpgradeManager
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// calling IConditionConsumer.ConditionsChanged at the end of INotifyCreated.
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IsTraitDisabled = Info.RequiresCondition != null;
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}
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bool IUpgradable.AcceptsUpgradeLevel(Actor self, string type, int level)
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protected virtual void Created(Actor self)
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{
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return level == 1;
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if (Info.RequiresCondition == null)
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TraitEnabled(self);
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}
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void IUpgradable.UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
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void INotifyCreated.Created(Actor self) { Created(self); }
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void IConditionConsumer.ConditionsChanged(Actor self, IReadOnlyDictionary<string, bool> conditions)
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{
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if (Info.RequiresCondition == null)
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return;
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var wasDisabled = IsTraitDisabled;
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conditions[type] = newLevel > 0;
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IsTraitDisabled = !Info.RequiresCondition.Evaluate(conditions);
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UpgradeLevelChanged(self, oldLevel, newLevel);
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if (IsTraitDisabled != wasDisabled)
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{
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if (wasDisabled)
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UpgradeEnabled(self);
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TraitEnabled(self);
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else
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UpgradeDisabled(self);
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TraitDisabled(self);
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}
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}
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// Subclasses can add upgrade support by querying IsTraitDisabled and/or overriding these methods.
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protected virtual void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel) { }
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protected virtual void UpgradeEnabled(Actor self) { }
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protected virtual void UpgradeDisabled(Actor self) { }
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// Subclasses can add condition support by querying IsTraitDisabled and/or overriding these methods.
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protected virtual void TraitEnabled(Actor self) { }
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protected virtual void TraitDisabled(Actor self) { }
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}
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}
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@@ -12,49 +12,44 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to a unit to enable dynamic upgrades by warheads, experience, crates, support powers, etc.")]
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public class UpgradeManagerInfo : TraitInfo<UpgradeManager>, IRulesetLoaded
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{
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public void RulesetLoaded(Ruleset rules, ActorInfo info)
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{
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if (!info.Name.StartsWith("^") && !info.TraitInfos<IUpgradableInfo>().Any())
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throw new YamlException(
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"There are no upgrades to be managed for actor '{0}'. You are either missing some upgradeable traits, or this UpgradeManager trait is not required.".F(
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info.Name));
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}
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}
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public class UpgradeManagerInfo : TraitInfo<UpgradeManager>, Requires<IConditionConsumerInfo> { }
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public class UpgradeManager : INotifyCreated, ITick
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{
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class TimedUpgrade
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/// <summary>Value used to represent an invalid token.</summary>
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public static readonly int InvalidConditionToken = -1;
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class TimedCondition
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{
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public class UpgradeSource
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public class ConditionSource
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{
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public readonly object Source;
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public int Remaining;
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public UpgradeSource(int duration, object source)
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public ConditionSource(int duration, object source)
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{
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Remaining = duration;
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Source = source;
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}
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}
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public readonly string Upgrade;
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public readonly string Condition;
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public readonly int Duration;
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public readonly HashSet<UpgradeSource> Sources;
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public readonly HashSet<ConditionSource> Sources;
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public int Remaining; // Equal to maximum of all Sources.Remaining
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public TimedUpgrade(string upgrade, int duration, object source)
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public TimedCondition(string condition, int duration, object source)
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{
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Upgrade = upgrade;
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Condition = condition;
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Duration = duration;
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Remaining = duration;
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Sources = new HashSet<UpgradeSource> { new UpgradeSource(duration, source) };
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Sources = new HashSet<ConditionSource> { new ConditionSource(duration, source) };
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}
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public void Tick()
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@@ -65,29 +60,124 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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class UpgradeState
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class ConditionState
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{
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public readonly List<IUpgradable> Traits = new List<IUpgradable>();
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public readonly List<object> Sources = new List<object>();
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/// <summary>Traits that have registered to be notified when this condition changes.</summary>
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public readonly List<IConditionConsumer> Consumers = new List<IConditionConsumer>();
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/// <summary>Unique integers identifying granted instances of the condition.</summary>
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public readonly HashSet<int> Tokens = new HashSet<int>();
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/// <summary>External callbacks that are to be executed when a timed condition changes.</summary>
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public readonly List<Action<int, int>> Watchers = new List<Action<int, int>>();
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}
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readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
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readonly Dictionary<IUpgradable, int> levels = new Dictionary<IUpgradable, int>();
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Dictionary<string, UpgradeState> upgrades;
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readonly List<TimedCondition> timedConditions = new List<TimedCondition>();
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Dictionary<string, ConditionState> state;
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/// <summary>Each granted condition receives a unique token that is used when revoking.</summary>
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Dictionary<int, string> tokens = new Dictionary<int, string>();
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int nextToken = 1;
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/// <summary>Temporary shim between the old and new upgrade/condition grant and revoke methods.</summary>
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Dictionary<Pair<object, string>, int> objectTokenShim = new Dictionary<Pair<object, string>, int>();
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/// <summary>Cache of condition -> enabled state for quick evaluation of boolean conditions.</summary>
|
||||
Dictionary<string, bool> conditionCache = new Dictionary<string, bool>();
|
||||
|
||||
/// <summary>Read-only version of conditionCache that is passed to IConditionConsumers.</summary>
|
||||
IReadOnlyDictionary<string, bool> readOnlyConditionCache;
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
upgrades = new Dictionary<string, UpgradeState>();
|
||||
foreach (var up in self.TraitsImplementing<IUpgradable>())
|
||||
foreach (var t in up.UpgradeTypes)
|
||||
upgrades.GetOrAdd(t).Traits.Add(up);
|
||||
state = new Dictionary<string, ConditionState>();
|
||||
readOnlyConditionCache = new ReadOnlyDictionary<string, bool>(conditionCache);
|
||||
|
||||
var allConsumers = new HashSet<IConditionConsumer>();
|
||||
foreach (var consumer in self.TraitsImplementing<IConditionConsumer>())
|
||||
{
|
||||
allConsumers.Add(consumer);
|
||||
foreach (var condition in consumer.Conditions)
|
||||
{
|
||||
state.GetOrAdd(condition).Consumers.Add(consumer);
|
||||
conditionCache[condition] = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable any conditions granted during trait setup
|
||||
foreach (var kv in tokens)
|
||||
{
|
||||
ConditionState conditionState;
|
||||
if (!state.TryGetValue(kv.Value, out conditionState))
|
||||
continue;
|
||||
|
||||
conditionState.Tokens.Add(kv.Key);
|
||||
conditionCache[kv.Value] = conditionState.Tokens.Count > 0;
|
||||
}
|
||||
|
||||
// Update all traits with their initial condition state
|
||||
foreach (var consumer in allConsumers)
|
||||
consumer.ConditionsChanged(self, readOnlyConditionCache);
|
||||
}
|
||||
|
||||
void CheckCanManageUpgrades()
|
||||
void UpdateConditionState(Actor self, string condition, int token, bool isRevoke)
|
||||
{
|
||||
if (upgrades == null)
|
||||
throw new InvalidOperationException("Upgrades cannot be managed until the actor has been fully created.");
|
||||
ConditionState conditionState;
|
||||
if (!state.TryGetValue(condition, out conditionState))
|
||||
return;
|
||||
|
||||
if (isRevoke)
|
||||
conditionState.Tokens.Remove(token);
|
||||
else
|
||||
conditionState.Tokens.Add(token);
|
||||
|
||||
conditionCache[condition] = conditionState.Tokens.Count > 0;
|
||||
|
||||
foreach (var t in conditionState.Consumers)
|
||||
t.ConditionsChanged(self, readOnlyConditionCache);
|
||||
}
|
||||
|
||||
/// <summary>Grants a specified condition.</summary>
|
||||
/// <returns>The token that is used to revoke this condition.</returns>
|
||||
public int GrantCondition(Actor self, string condition)
|
||||
{
|
||||
var token = nextToken++;
|
||||
tokens.Add(token, condition);
|
||||
|
||||
// Conditions may be granted before the state is initialized.
|
||||
// These conditions will be processed in INotifyCreated.Created.
|
||||
if (state != null)
|
||||
UpdateConditionState(self, condition, token, false);
|
||||
|
||||
return token;
|
||||
}
|
||||
|
||||
/// <summary>Revokes a previously granted condition.</summary>
|
||||
/// <returns>The invalid token ID</returns>
|
||||
/// <param name="token">The token ID returned by GrantCondition.</param>
|
||||
public int RevokeCondition(Actor self, int token)
|
||||
{
|
||||
string condition;
|
||||
if (!tokens.TryGetValue(token, out condition))
|
||||
throw new InvalidOperationException("Attempting to revoke condition with invalid token {0} for {1}.".F(token, self));
|
||||
|
||||
tokens.Remove(token);
|
||||
|
||||
// Conditions may be granted and revoked before the state is initialized.
|
||||
if (state != null)
|
||||
UpdateConditionState(self, condition, token, true);
|
||||
|
||||
return InvalidConditionToken;
|
||||
}
|
||||
|
||||
#region Shim methods for legacy upgrade granting code
|
||||
|
||||
void CheckCanManageConditions()
|
||||
{
|
||||
if (state == null)
|
||||
throw new InvalidOperationException("Conditions cannot be managed until the actor has been fully created.");
|
||||
}
|
||||
|
||||
/// <summary>Upgrade level increments are limited to dupesAllowed per source, i.e., if a single
|
||||
@@ -98,11 +188,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
/// remaining upgrade duration will be replaced by the new source.</summary>
|
||||
public void GrantTimedUpgrade(Actor self, string upgrade, int duration, object source = null, int dupesAllowed = 1)
|
||||
{
|
||||
var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
|
||||
var timed = timedConditions.FirstOrDefault(u => u.Condition == upgrade);
|
||||
if (timed == null)
|
||||
{
|
||||
timed = new TimedUpgrade(upgrade, duration, source);
|
||||
timedUpgrades.Add(timed);
|
||||
timed = new TimedCondition(upgrade, duration, source);
|
||||
timedConditions.Add(timed);
|
||||
GrantUpgrade(self, upgrade, timed);
|
||||
return;
|
||||
}
|
||||
@@ -110,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var srcs = timed.Sources.Where(s => s.Source == source);
|
||||
if (srcs.Count() < dupesAllowed)
|
||||
{
|
||||
timed.Sources.Add(new TimedUpgrade.UpgradeSource(duration, source));
|
||||
timed.Sources.Add(new TimedCondition.ConditionSource(duration, source));
|
||||
if (AcceptsUpgrade(self, upgrade))
|
||||
GrantUpgrade(self, upgrade, timed);
|
||||
else
|
||||
@@ -122,108 +212,69 @@ namespace OpenRA.Mods.Common.Traits
|
||||
timed.Remaining = Math.Max(duration, timed.Remaining);
|
||||
}
|
||||
|
||||
// Different upgradeable traits may define (a) different level ranges for the same upgrade type,
|
||||
// and (b) multiple upgrade types for the same trait. The unrestricted level for each trait is
|
||||
// tracked independently so that we can correctly revoke levels without adding the burden of
|
||||
// tracking both the overall (unclamped) and effective (clamped) levels on each individual trait.
|
||||
void NotifyUpgradeLevelChanged(IEnumerable<IUpgradable> traits, Actor self, string upgrade, int levelAdjust)
|
||||
{
|
||||
foreach (var up in traits)
|
||||
{
|
||||
var oldLevel = levels.GetOrAdd(up);
|
||||
var newLevel = levels[up] = oldLevel + levelAdjust;
|
||||
|
||||
// This will internally clamp the levels to its own restricted range
|
||||
up.UpgradeLevelChanged(self, upgrade, oldLevel, newLevel);
|
||||
}
|
||||
}
|
||||
|
||||
int GetOverallLevel(IUpgradable upgradable)
|
||||
{
|
||||
int level;
|
||||
return levels.TryGetValue(upgradable, out level) ? level : 0;
|
||||
}
|
||||
|
||||
public void GrantUpgrade(Actor self, string upgrade, object source)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
return;
|
||||
|
||||
// Track the upgrade source so that the upgrade can be removed without conflicts
|
||||
s.Sources.Add(source);
|
||||
|
||||
NotifyUpgradeLevelChanged(s.Traits, self, upgrade, 1);
|
||||
CheckCanManageConditions();
|
||||
objectTokenShim[Pair.New(source, upgrade)] = GrantCondition(self, upgrade);
|
||||
}
|
||||
|
||||
public void RevokeUpgrade(Actor self, string upgrade, object source)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
return;
|
||||
|
||||
if (!s.Sources.Remove(source))
|
||||
throw new InvalidOperationException("Object <{0}> revoked more levels of upgrade {1} than it granted for {2}.".F(source, upgrade, self));
|
||||
|
||||
NotifyUpgradeLevelChanged(s.Traits, self, upgrade, -1);
|
||||
CheckCanManageConditions();
|
||||
RevokeCondition(self, objectTokenShim[Pair.New(source, upgrade)]);
|
||||
}
|
||||
|
||||
/// <summary>Returns true if the actor uses the given upgrade. Does not check the actual level of the upgrade.</summary>
|
||||
public bool AcknowledgesUpgrade(Actor self, string upgrade)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
return upgrades.ContainsKey(upgrade);
|
||||
CheckCanManageConditions();
|
||||
return state.ContainsKey(upgrade);
|
||||
}
|
||||
|
||||
/// <summary>Returns true only if the actor can accept another level of the upgrade.</summary>
|
||||
public bool AcceptsUpgrade(Actor self, string upgrade)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
CheckCanManageConditions();
|
||||
bool enabled;
|
||||
if (!conditionCache.TryGetValue(upgrade, out enabled))
|
||||
return false;
|
||||
|
||||
return s.Traits.Any(up => up.AcceptsUpgradeLevel(self, upgrade, GetOverallLevel(up) + 1));
|
||||
return !enabled;
|
||||
}
|
||||
|
||||
public void RegisterWatcher(string upgrade, Action<int, int> action)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
CheckCanManageConditions();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
ConditionState s;
|
||||
if (!state.TryGetValue(upgrade, out s))
|
||||
return;
|
||||
|
||||
s.Watchers.Add(action);
|
||||
}
|
||||
|
||||
/// <summary>Watchers will be receiving notifications while the upgrade's level is nonzero.
|
||||
/// They will also be provided with the number of ticks before the level returns to zero,
|
||||
/// <summary>Watchers will be receiving notifications while the condition is enabled.
|
||||
/// They will also be provided with the number of ticks before the condition is disabled,
|
||||
/// as well as the duration in ticks of the timed upgrade (provided in the first call to
|
||||
/// GrantTimedUpgrade).</summary>
|
||||
public void Tick(Actor self)
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
foreach (var u in timedUpgrades)
|
||||
foreach (var u in timedConditions)
|
||||
{
|
||||
u.Tick();
|
||||
foreach (var source in u.Sources)
|
||||
if (source.Remaining <= 0)
|
||||
RevokeUpgrade(self, u.Upgrade, u);
|
||||
RevokeUpgrade(self, u.Condition, u);
|
||||
|
||||
u.Sources.RemoveWhere(source => source.Remaining <= 0);
|
||||
|
||||
foreach (var a in upgrades[u.Upgrade].Watchers)
|
||||
foreach (var a in state[u.Condition].Watchers)
|
||||
a(u.Duration, u.Remaining);
|
||||
}
|
||||
|
||||
timedUpgrades.RemoveAll(u => u.Remaining <= 0);
|
||||
timedConditions.RemoveAll(u => u.Remaining <= 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Wanders(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Wanders : UpgradableTrait<WandersInfo>, INotifyCreated, INotifyIdle, INotifyBecomingIdle
|
||||
public class Wanders : UpgradableTrait<WandersInfo>, INotifyIdle, INotifyBecomingIdle
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly WandersInfo info;
|
||||
@@ -50,9 +50,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
effectiveMoveRadius = info.WanderMoveRadius;
|
||||
}
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
move = self.Trait<IMove>() as IResolveOrder;
|
||||
|
||||
base.Created(self);
|
||||
}
|
||||
|
||||
public virtual void OnBecomingIdle(Actor self)
|
||||
|
||||
@@ -103,15 +103,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[RequireExplicitImplementation]
|
||||
public interface INotifyPassengerExited { void OnPassengerExited(Actor self, Actor passenger); }
|
||||
|
||||
public interface IUpgradable
|
||||
{
|
||||
IEnumerable<string> UpgradeTypes { get; }
|
||||
bool AcceptsUpgradeLevel(Actor self, string type, int level);
|
||||
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
|
||||
}
|
||||
[RequireExplicitImplementation]
|
||||
public interface IConditionConsumerInfo : ITraitInfo { }
|
||||
|
||||
// Implement to construct before UpgradeManager
|
||||
public interface IUpgradableInfo : ITraitInfo { }
|
||||
public interface IConditionConsumer
|
||||
{
|
||||
IEnumerable<string> Conditions { get; }
|
||||
void ConditionsChanged(Actor self, IReadOnlyDictionary<string, bool> conditions);
|
||||
}
|
||||
|
||||
public interface INotifyHarvesterAction
|
||||
{
|
||||
|
||||
@@ -21,11 +21,11 @@ namespace OpenRA.Test
|
||||
[TestFixture]
|
||||
public class BooleanExpressionTest
|
||||
{
|
||||
Dictionary<string, bool> testValues = new Dictionary<string, bool>()
|
||||
IReadOnlyDictionary<string, bool> testValues = new ReadOnlyDictionary<string, bool>(new Dictionary<string, bool>()
|
||||
{
|
||||
{ "true", true },
|
||||
{ "false", false }
|
||||
};
|
||||
});
|
||||
|
||||
void AssertFalse(string expression)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user