better sound match for wall destruction

This commit is contained in:
Chris Forbes
2010-05-06 19:41:21 +12:00
parent 7a25bea751
commit 3f25163b39
3 changed files with 6 additions and 1 deletions

View File

@@ -53,6 +53,7 @@ namespace OpenRA.Traits
public readonly string[] SellSounds = {"cashturn.aud"};
public readonly string DamagedSound = "kaboom1.aud";
public readonly string DestroyedSound = "kaboom22.aud";
public object Create(Actor self) { return new Building(self); }
}

View File

@@ -66,7 +66,9 @@
Capturable: false
BaseNormal: no
Crewed: no
Sight: 0
Sight: 0
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
Wall:
LineBuild:
Selectable:

View File

@@ -849,6 +849,8 @@ BRIK:
Description: Concrete Wall
LongDesc: Stop units and blocks enemy fire.
BuildPaletteOrder: 100
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
Building:
HP: 100
Armor: none