Tweak AI excess power and unit production

This commit is contained in:
SoScared
2018-09-12 22:45:41 +02:00
committed by Matthias Mailänder
parent 95558a36ab
commit 3f9fde8855

View File

@@ -2,10 +2,10 @@ Player:
HackyAI@RushAI:
Name: Rush AI
Type: rush
MinimumExcessPower: 20
MinimumExcessPower: 60
MaximumExcessPower: 160
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 160
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -45,28 +45,31 @@ Player:
stek: 1%
fix: 0.1%
dome: 10%
mslo: 1%
UnitsToBuild:
e1: 65%
e2: 25%
e3: 40%
e2: 15%
e3: 30%
e4: 15%
dog: 15%
shok: 15%
harv: 10%
apc: 30%
jeep: 40%
jeep: 20%
arty: 15%
v2rl: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
ftrk: 30%
1tnk: 50%
2tnk: 50%
3tnk: 50%
4tnk: 10%
ttnk: 10%
4tnk: 25%
ttnk: 25%
stnk: 5%
UnitLimits:
dog: 4
harv: 8
jeep: 4
ftrk: 4
SquadSize: 20
SupportPowerDecisions:
spyplane:
@@ -120,10 +123,10 @@ Player:
HackyAI@NormalAI:
Name: Normal AI
Type: normal
MinimumExcessPower: 40
MinimumExcessPower: 60
MaximumExcessPower: 200
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -152,7 +155,7 @@ Player:
stek: 1
fix: 1
BuildingFractions:
proc: 10%
proc: 15%
tent: 1%
barr: 1%
kenn: 0.5%
@@ -176,23 +179,23 @@ Player:
mslo: 1%
UnitsToBuild:
e1: 65%
e2: 25%
e3: 40%
e2: 15%
e3: 30%
e4: 15%
dog: 15%
shok: 15%
harv: 10%
harv: 15%
apc: 30%
jeep: 40%
jeep: 20%
arty: 15%
v2rl: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
ftrk: 30%
1tnk: 40%
2tnk: 50%
3tnk: 50%
4tnk: 15%
ttnk: 15%
stnk: 10%
4tnk: 25%
ttnk: 25%
stnk: 5%
heli: 30%
hind: 30%
mig: 30%
@@ -205,6 +208,8 @@ Player:
UnitLimits:
dog: 4
harv: 8
jeep: 4
ftrk: 4
SquadSize: 40
SupportPowerDecisions:
spyplane:
@@ -258,10 +263,10 @@ Player:
HackyAI@TurtleAI:
Name: Turtle AI
Type: turtle
MinimumExcessPower: 50
MinimumExcessPower: 60
MaximumExcessPower: 250
ExcessPowerIncrement: 50
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 250
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -315,23 +320,23 @@ Player:
mslo: 1%
UnitsToBuild:
e1: 65%
e2: 25%
e3: 40%
e2: 15%
e3: 30%
e4: 15%
dog: 15%
shok: 15%
harv: 10%
harv: 15%
apc: 30%
jeep: 40%
jeep: 20%
arty: 15%
v2rl: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
1tnk: 50%
2tnk: 50%
3tnk: 50%
4tnk: 20%
ttnk: 20%
stnk: 15%
4tnk: 25%
ttnk: 25%
stnk: 10%
heli: 30%
hind: 30%
mig: 30%
@@ -344,6 +349,8 @@ Player:
UnitLimits:
dog: 4
harv: 8
jeep: 4
ftrk: 4
SquadSize: 10
SupportPowerDecisions:
spyplane:
@@ -397,10 +404,10 @@ Player:
HackyAI@NavalAI:
Name: Naval AI
Type: naval
MinimumExcessPower: 20
MinimumExcessPower: 60
MaximumExcessPower: 200
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -429,7 +436,7 @@ Player:
stek: 1
fix: 1
BuildingFractions:
proc: 29%
proc: 30%
dome: 1%
weap: 1%
hpad: 20%