simplify Mobile using new ordering from FindTilesInCircle
This commit is contained in:
@@ -232,16 +232,9 @@ namespace OpenRA.Mods.RA.Move
|
||||
if (CanEnterCell(target))
|
||||
return target;
|
||||
|
||||
var searched = new List<CPos>();
|
||||
// Limit search to a radius of 10 tiles
|
||||
for (int r = minRange; r < maxRange; r++)
|
||||
foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
|
||||
{
|
||||
if (CanEnterCell(tile))
|
||||
return tile;
|
||||
|
||||
searched.Add(tile);
|
||||
}
|
||||
foreach (var tile in self.World.FindTilesInCircle(target, maxRange))
|
||||
if (CanEnterCell(tile))
|
||||
return tile;
|
||||
|
||||
// Couldn't find a cell
|
||||
return target;
|
||||
@@ -252,15 +245,9 @@ namespace OpenRA.Mods.RA.Move
|
||||
if (check(target))
|
||||
return target;
|
||||
|
||||
var searched = new List<CPos>();
|
||||
for (int r = minRange; r < maxRange; r++)
|
||||
foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
|
||||
{
|
||||
if (check(tile))
|
||||
return tile;
|
||||
|
||||
searched.Add(tile);
|
||||
}
|
||||
foreach (var tile in self.World.FindTilesInCircle(target, maxRange))
|
||||
if (check(tile))
|
||||
return tile;
|
||||
|
||||
// Couldn't find a cell
|
||||
return target;
|
||||
|
||||
Reference in New Issue
Block a user