get rid of crazy wasted work in HackyAI
This commit is contained in:
@@ -165,13 +165,12 @@ namespace OpenRA.Mods.RA.AI
|
||||
{
|
||||
var bi = Rules.Info[actorType].Traits.Get<BuildingInfo>();
|
||||
|
||||
for (var k = 0; k < MaxBaseDistance; k++)
|
||||
foreach (var t in world.FindTilesInCircle(baseCenter, k))
|
||||
if (world.CanPlaceBuilding(actorType, bi, t, null))
|
||||
if (bi.IsCloseEnoughToBase(world, p, actorType, t))
|
||||
if (NoBuildingsUnder(Util.ExpandFootprint(
|
||||
FootprintUtils.Tiles(actorType, bi, t), false)))
|
||||
return t;
|
||||
foreach (var t in world.FindTilesInCircle(baseCenter, MaxBaseDistance))
|
||||
if (world.CanPlaceBuilding(actorType, bi, t, null))
|
||||
if (bi.IsCloseEnoughToBase(world, p, actorType, t))
|
||||
if (NoBuildingsUnder(Util.ExpandFootprint(
|
||||
FootprintUtils.Tiles(actorType, bi, t), false)))
|
||||
return t;
|
||||
|
||||
return null; // i don't know where to put it.
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user