remove more spurious trait lookups in RenderCargo
This commit is contained in:
@@ -24,18 +24,20 @@ namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
Cargo cargo;
|
||||
IFacing facing;
|
||||
IHasLocation location;
|
||||
|
||||
public RenderCargo(Actor self)
|
||||
{
|
||||
cargo = self.Trait<Cargo>();
|
||||
facing = self.TraitOrDefault<IFacing>();
|
||||
location = self.Trait<IHasLocation>();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
foreach (var c in cargo.Passengers)
|
||||
{
|
||||
c.Trait<ITeleportable>().SetPxPosition( c, self.Trait<IHasLocation>().PxPosition );
|
||||
c.Trait<ITeleportable>().SetPxPosition( c, location.PxPosition );
|
||||
|
||||
var cargoFacing = c.TraitOrDefault<IFacing>();
|
||||
if (facing != null && cargoFacing != null)
|
||||
|
||||
Reference in New Issue
Block a user