Make Armament implement interfaces explicitly
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@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Traits
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return new WDist(Util.ApplyPercentageModifiers(Weapon.Range.Length, rangeModifiers));
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}
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public virtual void Created(Actor self)
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protected virtual void Created(Actor self)
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{
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turret = self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == Info.Turret);
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ammoPool = self.TraitsImplementing<AmmoPool>().FirstOrDefault(la => la.Info.Name == Info.AmmoPoolName);
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@@ -147,7 +147,7 @@ namespace OpenRA.Mods.Common.Traits
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rangeModifiers = self.TraitsImplementing<IRangeModifier>().ToArray().Select(m => m.GetRangeModifier());
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}
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public virtual void Tick(Actor self)
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protected virtual void Tick(Actor self)
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{
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if (IsTraitDisabled)
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return;
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@@ -168,6 +168,18 @@ namespace OpenRA.Mods.Common.Traits
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delayedActions.RemoveAll(a => a.First <= 0);
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}
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void INotifyCreated.Created(Actor self)
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{
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// Split into a protected method to allow subclassing
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Created(self);
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}
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void ITick.Tick(Actor self)
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{
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// Split into a protected method to allow subclassing
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Tick(self);
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}
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protected void ScheduleDelayedAction(int t, Action a)
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{
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if (t > 0)
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