Make Ground and Navy AI squads look for enabled (instead of any) targetables
This commit is contained in:
@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.AI
|
||||
else
|
||||
{
|
||||
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(owner.Bot.Info.AttackScanRadius))
|
||||
.Where(a => !a.IsDead && leader.Owner.Stances[a.Owner] == Stance.Enemy && a.Info.HasTraitInfo<ITargetableInfo>());
|
||||
.Where(a => !a.IsDead && leader.Owner.Stances[a.Owner] == Stance.Enemy && a.GetEnabledTargetTypes().Any());
|
||||
var target = enemies.ClosestTo(leader.CenterPosition);
|
||||
if (target != null)
|
||||
{
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.Common.AI
|
||||
else
|
||||
{
|
||||
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(owner.Bot.Info.AttackScanRadius))
|
||||
.Where(a => !a.IsDead && leader.Owner.Stances[a.Owner] == Stance.Enemy && a.Info.HasTraitInfo<ITargetableInfo>());
|
||||
.Where(a => !a.IsDead && leader.Owner.Stances[a.Owner] == Stance.Enemy && a.GetEnabledTargetTypes().Any());
|
||||
var target = enemies.ClosestTo(leader.CenterPosition);
|
||||
if (target != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user